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VertexDisplacementMap
Ops.Gl.ShaderEffects.VertexDisplacementMap
Collections: vertexDeformers  

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.VertexDisplacementMap_v3

Displace the vertices of a mesh with the pixels brightness values from a texture

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

texture (Object)

extrude (Number)

flip (boolean / Number)

Ignore Zero Values (boolean / Number)

invert (boolean / Number)

offset X (Number)

offset Y (Number)

colorize (boolean / Number)

colorize add (Number)

mode index (integer / Number)

mode (string / Number)

Outputs

trigger (Trigger)

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Vertex Displacement Map Example:

Displace the mesh vertices with the pixels brightness values of a texture



video tutorial:

Credits


Examples using VertexDisplacementMap

Public Patches using VertexDisplacementMap