beta
cables is under heavy development.
There might be one or another bug, please let us know about it!
VertexDisplacementMap
Ops.Gl.ShaderEffects.VertexDisplacementMap
Collections: vertexDeformers  
Displace the vertices of a mesh with the pixels brightness values from a texture

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

texture (Object)

extrude (Number)

flip (boolean Number)

Ignore Zero Values (boolean Number)

invert (boolean Number)

offset X (Number)

offset Y (Number)

colorize (boolean Number)

colorize add (Number)

mode (string Number)

Outputs

trigger (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save
Vertex Displacement Map Example:
Op example patch is not public domain!

Displace the mesh vertices with the pixels brightness values of a texture



video tutorial:

Credits


Examples using VertexDisplacementMap

Public Patches using VertexDisplacementMap