TransformArea_v2 Op
Transform an area of a mesh in the vertex shader
Transform an area of a mesh in the vertex shader
Summary (oneliner)
Full Name
- Ops.Gl.ShaderEffects.TransformArea_v2
- Core Op - visible for everyone
- MIT
- Mar 4, 2026 at 17:25
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch TransformArea Example
INPUT PORTS
render (Trigger)
Amount (Number)
Area index (Number: integer)
Visualize Area (Number: boolean)
Area Size
Radius (Number)
Area Size X (Number)
Area Size Y (Number)
Area Size Z (Number)
Area Falloff
Falloff Curve index (Number: integer) Linear Smoothstep pow2 pow3
Falloff (Number)
Area Position
x (Number)
y (Number)
z (Number)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rot X (Number)
Rot Y (Number)
Rot Z (Number)
WorldSpace (Number: boolean)
OUTPUT PORTS
trigger (Trigger)