TransformArea_v2 Op

TransformArea

Transform an area of a mesh in the vertex shader



Full Name
  • Ops.Gl.ShaderEffects.TransformArea_v2
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorCreated
  • Mar 4, 2026 at 17:25
githubMaintained by TeamCore Libraries
  • cgl



INPUT PORTS


render (Trigger)
Amount (Number)
Area index (Number: integer)
Visualize Area (Number: boolean)

Area Size

Radius (Number)
Area Size X (Number)
Area Size Y (Number)
Area Size Z (Number)

Area Falloff

Falloff Curve index (Number: integer) Linear  Smoothstep  pow2  pow3 
Falloff (Number)

Area Position

x (Number)
y (Number)
z (Number)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rot X (Number)
Rot Y (Number)
Rot Z (Number)
WorldSpace (Number: boolean)

OUTPUT PORTS


trigger (Trigger)

Changelog

Patches using TransformArea_v2

  • Examples
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