TextureProjection_v2 Op
texture projection on meshes
Summary (oneliner)
<p>This op allows you to project a texture onto an object such as a 3D mesh or MeshInstancer or Pointcloud. Should be placed after assigning a material.</p> <p>When using this op to control PointSize, you can use an HDR/32bit texture to allow you to force values outside of the 0-1 range. You can also use the Amount parameter with values outside of the 0-1 range by manually entering them into the parameter panel or connecting a number op.</p>
- Ops.Gl.ShaderEffects.TextureProjection_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
<p>currently texture is auto sized to a square ratio</p>
Blending
<i>integer</i>
)<p>strength of texture colors or pointsize values</p>
<i>integer</i>
) Color Pointsize Alpha<p>color or pointsize</p>
<p>rescale incoming texture</p>
<i>boolean</i>
)<p>applies alpha channel from incoming texture. </p>
Position
Rotation
<i>integer</i>
)<p>XY, XZ, YZ, or screenspace</p>
<i>boolean</i>
)<p>limit repeat of texture</p>
<i>boolean</i>
)<p>use world position coordinates</p>
OUTPUT PORTS
Patches using TextureProjection_v2
Changelog
Ops.User.pandur.MapTextureLayer renamed to Ops.Gl.ShaderEffects.TextureProjection | pandur - 2020-07-26 11:30 | |
added core lib: cgl_shadermodifier | pandur - 2020-07-26 11:31 | |
cloned op from Ops.Gl.ShaderEffects.TextureProjection | pandur - 2022-08-29 15:35 | |
Ops.User.pandur.TextureProjection2 renamed to Ops.Gl.ShaderEffects.TextureProjection_v2 | pandur - 2022-08-31 13:39 |