PerlinAreaDeform_v4 Op

PerlinAreaDeform

Displace vertices using perlin noise animation


Use to get a smooth perlin noise vertex displacement on a mesh.
Can be moved around in 3d space.


Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.PerlinAreaDeform_v4
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


render (Trigger)
Scale (Number)
Size (Number)
Strength (Number)
Calc Normals (Number:boolean )
Flip Normals (Number:boolean )
Falloff (Number)
Output index (Number:integer )
Source index (Number:integer )
x (Number)
y (Number)
z (Number)
Scroll X (Number)
Scroll Y (Number)
Scroll Z (Number)
WorldSpace (Number:boolean )

OUTPUT PORTS


trigger (Trigger)

Patches using PerlinAreaDeform_v4

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.PerlinAreaDeform_v4 renamed to Ops.Gl.ShaderEffects.PerlinAreaDeform_v4user avatarpandur - 2020-07-23 16:26
added core lib: cgl_shadermodifieruser avatarpandur - 2020-07-27 09:44