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PerlinAreaDeform
Ops.Gl.ShaderEffects.PerlinAreaDeform_v3
Displace vertices using perlin noise animation

summary (oneliner)

Use to get a smooth perlin noise vertex displacement on a mesh.
Can be moved around in 3d space.

doc

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youtube id

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related ops

Inputs

render (Trigger)

Trigger in


Scale (Number)

Scale of the noise


Size (Number)

Size/area of influence


Strength (Number)

Amount of vertex displacement to apply


Calc Normals (boolean Number)

Enable for correct normals


Falloff (Number)

Falloff factor from area size


Output (string Number)

Output mode, MUL_XYZ, ADD XYZ or ADD_Z


x (Number)

X position of the noise effect in world space


y (Number)

Y position of the noise effect in world space


z (Number)

X position of the noise effect in world space


Scroll X (Number)

Scrolls the noise lookup on the X axis


Scroll Y (Number)

Scrolls the noise lookup on the Y axis


Scroll Z (Number)

Scrolls the noise lookup on the Z axis


WorldSpace (boolean Number)

Outputs

trigger (Trigger)

Trigger out


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Perlin Area Deform:


Credits


Examples using PerlinAreaDeform_v3

Public Patches using PerlinAreaDeform_v3