beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

InstancedDisplacementMap Op

Ops.Gl.ShaderEffects.InstancedDisplacementMap


InstancedDisplacementMap

Op author: pandur

displace positions of instanced meshes using a texture


summary (oneliner)



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Trigger (Trigger)

Texture (Object)

Source index (integer /Number)

Mode index (integer /Number)

Strength (Number)

Min (Number)

Scale (Number)

Clamp (boolean /Number)

Colorize (boolean /Number)

Debug Bounds (boolean /Number)

Normalize (boolean /Number)

Offset X (Number)

Offset Y (Number)

Abs (boolean /Number)

Channel index (integer /Number)

X (boolean /Number)

Y (boolean /Number)

Z (boolean /Number)

Outputs

Next (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

instanced displace and colorize example

Open Example In Editor


Changelog


created op
2020-10-05 - pandur

Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap
2020-10-25 - pandur

Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap
2020-10-25 - pandur

added core lib: cgl_shadermodifier
2020-11-24 - pandur

Examples using InstancedDisplacementMap ()

Public Patches using InstancedDisplacementMap ()