InstancedDisplacementMap_v2 Op

InstancedDisplacementMap

displace positions of instanced meshes using a texture



Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.InstancedDisplacementMap_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


 

INPUT PORTS


Trigger (Trigger)
Texture (Object:texture)
Source index (Number:integer )
Mode index (Number:integer )
Strength (Number)
Min (Number)
Scale (Number)
Clamp (Number:boolean )
Colorize (Number:boolean )
Debug Bounds (Number:boolean )
Normalize (Number:boolean )
Offset X (Number)
Offset Y (Number)
Abs (Number:boolean )
Channel index (Number:integer )
X (Number:boolean )
Y (Number:boolean )
Z (Number:boolean )

OUTPUT PORTS


Next (Trigger)

Patches using InstancedDisplacementMap_v2

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2020-10-05 09:53
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMapuser avatarpandur - 2020-10-25 20:32
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMapuser avatarpandur - 2020-10-25 20:33
added core lib: cgl_shadermodifieruser avatarpandur - 2020-11-24 11:10
cloned op from Ops.Gl.ShaderEffects.InstancedDisplacementMapuser avatarstephan - 2022-07-29 14:50
apply strength and min parameters in rotation modeuser avatarstephan - 2022-07-29 14:53