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InstancedDisplacementMap
Ops.Gl.ShaderEffects.InstancedDisplacementMap
displace positions of instanced meshes using a texture

summary (oneliner)

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Inputs

Trigger (Trigger)

Texture (Object)

Mode index (integer /Number)

Mode (String)

Strength (Number)

Min (Number)

Scale (Number)

Clamp (boolean /Number)

Colorize (boolean /Number)

Debug Bounds (boolean /Number)

Normalize (boolean /Number)

Offset X (Number)

Offset Y (Number)

X (boolean /Number)

Y (boolean /Number)

Z (boolean /Number)

Outputs

Next (Trigger)

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instanced displace and colorize example:


Credits


Changelog


created op
2020-10-05 - pandur

Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap
2020-10-25 - pandur

Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap
2020-10-25 - pandur

added core lib: cgl_shadermodifier
2020-11-24 - pandur

Examples using InstancedDisplacementMap

Public Patches using InstancedDisplacementMap