Ops.Gl.ShaderEffects.InstancedDisplacementMap
Namespace: Ops.Gl.ShaderEffects
displace positions of instanced meshes using a texture
summary (oneliner)
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Inputs
Trigger (Trigger)
Texture (Object)
Mode index (integer /Number)
Mode (String)
Strength (Number)
Min (Number)
Scale (Number)
Clamp (boolean /Number)
Colorize (boolean /Number)
Debug Bounds (boolean /Number)
Normalize (boolean /Number)
Offset X (Number)
Offset Y (Number)
X (boolean /Number)
Y (boolean /Number)
Z (boolean /Number)
Outputs
Next (Trigger)
Changelog
created op
2020-10-05 - pandur
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap
2020-10-25 - pandur
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap
2020-10-25 - pandur
added core lib: cgl_shadermodifier
2020-11-24 - pandur
2020-10-05 - pandur
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap
2020-10-25 - pandur
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap
2020-10-25 - pandur
added core lib: cgl_shadermodifier
2020-11-24 - pandur