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ExplodeDividedMesh
Ops.Gl.ShaderEffects.ExplodeDividedMesh

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2

explode a (divided) mesh in the direction of faces normals

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Distance (Number)

Absolute (boolean /Number)

add x (Number)

add y (Number)

add z (Number)

mul x (Number)

mul y (Number)

mul z (Number)

x (Number)

y (Number)

z (Number)

Size (Number)

Outputs

trigger (Trigger)

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divided mesh explosion:


Credits


Examples using ExplodeDividedMesh

Public Patches using ExplodeDividedMesh