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Current version: Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2
explode a (divided) mesh in the direction of faces normals
summary (oneliner)
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
Distance (Number)
Absolute (boolean /Number)
add x (Number)
add y (Number)
add z (Number)
mul x (Number)
mul y (Number)
mul z (Number)
x (Number)
y (Number)
z (Number)
Size (Number)
Outputs
trigger (Trigger)