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ColorArea_v4 Op

Ops.Gl.ShaderEffects.ColorArea_v4


ColorArea

Op author: pandur

Test Patches: 1 Test

Colorize all meshes around current position




Inputs

Render (Trigger)
Area index (integer /Number)
Size (Number)
Amount (Number)
Falloff (Number)
Invert (boolean /Number)

Color

Blend index (integer /Number)
r (Number)
g (Number)
b (Number)

Position

x (Number)
y (Number)
z (Number)

Scale

Change Size (boolean /Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Texture (Object)
WorldSpace (boolean /Number)
Priority (boolean /Number)

Outputs

Next (Trigger)
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color area shader effect

Open Example In Editor

Youtube Video Tutorial

Patches using ColorArea_v4

Changelog


added core lib: cgl_shadermodifier
2020-06-08 - pandur
Ops.User.pandur.ColorAreaAsShaderModule renamed to Ops.Gl.ShaderEffects.ColorArea_v3
2020-06-08 - pandur
removed core lib: cgl_shadermodifier
2021-11-24 - pandur
added core lib: cgl_shadermodifier
2021-11-24 - pandur
cloned op from Ops.Gl.ShaderEffects.ColorArea_v3
2022-03-22 - pandur
Ops.User.pandur.ColorArea4 renamed to Ops.Gl.ShaderEffects.ColorArea_v4
2022-03-22 - pandur