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ColorArea_v3 Op

Ops.Gl.ShaderEffects.ColorArea_v3


ColorArea

Op author: pandur

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.ColorArea_v4

colorize all meshes around current position


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Area index (integer /Number)

Size (Number)

Amount (Number)

Falloff (Number)

Invert (boolean /Number)

Color

Blend index (integer /Number)

r (Number)

g (Number)

b (Number)

Position

x (Number)

y (Number)

z (Number)

Size X (Number)

WorldSpace (boolean /Number)

Priority (boolean /Number)

Outputs

Next (Trigger)

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color area shader effect

Open Example In Editor


Youtube Video Tutorial

Patches using ColorArea_v3

Changelog


added core lib: cgl_shadermodifier
2020-06-08 - pandur

Ops.User.pandur.ColorAreaAsShaderModule renamed to Ops.Gl.ShaderEffects.ColorArea_v3
2020-06-08 - pandur

removed core lib: cgl_shadermodifier
2021-11-24 - pandur

added core lib: cgl_shadermodifier
2021-11-24 - pandur