Ops.Gl.ShaderEffects.ColorArea_v3
Namespace: Ops.Gl.ShaderEffects
colorize all meshes around current position
summary (oneliner)
doc
issues
youtube id
collections
Inputs
Render (Trigger)
Area index (integer /Number)
Area (string /Number)
Size (Number)
Amount (Number)
Falloff (Number)
Invert (boolean /Number)
Blend index (integer /Number)
Color
Blend (String)
r (Number)
g (Number)
b (Number)
Position
x (Number)
y (Number)
z (Number)
Size X (Number)
WorldSpace (boolean /Number)
Priority (boolean /Number)
Outputs
Next (Trigger)
Changelog
added core lib: cgl_shadermodifier
2020-06-08 - pandur
Ops.User.pandur.ColorAreaAsShaderModule renamed to Ops.Gl.ShaderEffects.ColorArea_v3
2020-06-08 - pandur
2020-06-08 - pandur
Ops.User.pandur.ColorAreaAsShaderModule renamed to Ops.Gl.ShaderEffects.ColorArea_v3
2020-06-08 - pandur