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colorize all meshes around current position

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Area index (integer /Number)

Size (Number)

Amount (Number)

Falloff (Number)

Invert (boolean /Number)

Blend index (integer /Number)

Color

r (Number)

g (Number)

b (Number)

Position

x (Number)

y (Number)

z (Number)

Size X (Number)

WorldSpace (boolean /Number)

Priority (boolean /Number)

Outputs

Next (Trigger)

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color area shader effect:


video tutorial:

Credits


Changelog


added core lib: cgl_shadermodifier
2020-06-08 - pandur

Ops.User.pandur.ColorAreaAsShaderModule renamed to Ops.Gl.ShaderEffects.ColorArea_v3
2020-06-08 - pandur

removed core lib: cgl_shadermodifier
2021-11-24 - pandur

added core lib: cgl_shadermodifier
2021-11-24 - pandur

Examples using ColorArea_v3

Public Patches using ColorArea_v3