beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.ColorArea_v3

colorize all meshes around current position

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Area index (integer /Number)

Area (string /Number)

Size (Number)

Amount (Number)

Falloff (Number)

Invert (boolean /Number)

Blend index (integer /Number)

Color

Blend (String)

r (Number)

g (Number)

b (Number)

Position

x (Number)

y (Number)

z (Number)

Size X (Number)

WorldSpace (boolean /Number)

Outputs

Next (Trigger)

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color area shader effect:


video tutorial:

Credits


Changelog


Ops.User.pandur.ColorArea2 renamed to Ops.Gl.ShaderEffects.ColorArea_v2
2020-04-17 - pandur

Examples using ColorArea_v2

Public Patches using ColorArea_v2