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Current version: Ops.Gl.ShaderEffects.ColorArea_v3
colorize all meshes around x,y,z
summary (oneliner)
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
Area index (integer /Number)
Size (Number)
Amount (Number)
Falloff (Number)
Invert (boolean /Number)
Blend index (integer /Number)
Color
r (Number)
g (Number)
b (Number)
Position
x (Number)
y (Number)
z (Number)
Size X (Number)
WorldSpace (boolean /Number)
Outputs
trigger (Trigger)