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There might be one or another bug, please let us know about it!

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Current version: Ops.Gl.ShaderEffects.ColorArea_v3

colorize all meshes around x,y,z

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Area index (integer /Number)

Size (Number)

Amount (Number)

Falloff (Number)

Invert (boolean /Number)

Blend index (integer /Number)

Color

r (Number)

g (Number)

b (Number)

Position

x (Number)

y (Number)

z (Number)

Size X (Number)

WorldSpace (boolean /Number)

Outputs

trigger (Trigger)

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color area shader effect:


video tutorial:

Credits


Examples using ColorArea

Public Patches using ColorArea