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AreaTranslateMeshes
Ops.Gl.ShaderEffects.AreaTranslateMeshes_v2

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.ShaderEffects.AreaTranslateMeshes_v3

Change the position of all meshes inside of the area of influence

summary (oneliner)

Offset the position of all meshes within the spherical area of influence

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Size (Number)

Strength (Number)

Smooth (boolean /Number)

Area Position

x (Number)

y (Number)

z (Number)

Axis Multiply

Multiply x (Number)

Multiply y (Number)

Multiply z (Number)

Outputs

trigger (Trigger)

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Area Translate Meshes op example:

Change the position of all meshes inside of the area of influence



Credits


Changelog


cloned op from Ops.Gl.ShaderEffects.AreaTranslateMeshes
2020-10-08 - pandur

Ops.User.pandur.AreaTranslateMeshes renamed to Ops.User.pandur.AreaTranslateMeshesV2
2020-10-08 - pandur

Ops.User.pandur.AreaTranslateMeshesV2 renamed to Ops.Gl.ShaderEffects.AreaTranslateMeshes_v2
2020-11-16 - pandur

Examples using AreaTranslateMeshes_v2

Public Patches using AreaTranslateMeshes_v2