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Ops.Gl.ShaderEffects.AreaDiscardPixel

AreaDiscardPixel
op id:85846539-6ef7-46ba-aaf5-156bb6f49b87
do not draw pixels inside a defined 3d area

summary (oneliner)

This op will discard pixels within the defined area.
There are multiple modes:
Sphere, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite

doc

issues

youtube id

collections

related ops

Inputs

render (Function)

TRigegr in


Area (string Number)

Sphere, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite


Size (Number)

Size of area


Invert (boolean Number)

Invert area


Repeat (boolean Number)

Enable repeat mode


Repeat Distance (Number)

Distance between the discarded and non discarded areas


x (Number)

Moves are on the X axis


y (Number)

Moves are on the Y axis


z (Number)

Moves are on the Z axis


WorldSpace (boolean Number)

Enable to move area around in world space


Outputs

trigger (Function)

Trigger out


discard pixel example:


Credits

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changelog


added repeat mode and diagonal axis
2019-04-07 - pandur

Examples using AreaDiscardPixel

Public Patches using AreaDiscardPixel