SetUniformTexture_v2 Op
set a uniform value of the current shader
Summary (oneliner)
Full Name
- Ops.Gl.Shader.SetUniformTexture_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Example: setuniform float/texture
INPUT PORTS
Render (Trigger)
Uniform index (Number: integer)
Texture (Object:texture)
OUTPUT PORTS
Next (Trigger)
Found (booleanNumber)
Patches using SetUniformTexture_v2
Changelog
Ops.Exp.Gl.Shader.SetUniformValue renamed to Ops.Gl.Shader.SetUniformValue | ||
cloned op from Ops.Gl.Shader.SetUniformValue | ||
Ops.User.pandur.SetUniformTexture renamed to Ops.Gl.Shader.SetUniformTexture | ||
cloned op from Ops.Gl.Shader.SetUniformTexture | ||
rename | Ops.Patch.PP_wigw.SetUniformTexture2 renamed to Ops.Gl.Shader.SetUniformTexture_v2 |