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PointMaterial_v4 Op



PointMaterial
Namespace: Ops.Gl.Shader

Op author: pandur

Test Patches: 9 Tests

Draw all vertices as points / circles


Draw all vertices as points / circles. Combine this op with pointCloudFromArray to draw point clouds with a xyz array.



Inputs

render (Trigger)

Size

PointSize (Number)
Size in Pixels (boolean /Number)
Random Size (Number)
Round (boolean /Number)
Round Antialias (boolean /Number)
Scale by Distance (boolean /Number)

Color

r (Number)
g (Number)
b (Number)
a (Number)
Vertex Colors (boolean /Number)

Texture

texture (Object)
Colorize Texture (boolean /Number)
Texture Mask (Object)
Mask Channel index (integer /Number)
Texture Colorize (Object)
Colorize Randomize (boolean /Number)
Texture Opacity (Object)

Size

Texture Point Size (Object)
Point Size Channel index (integer /Number)
Texture Point Size Mul (Number)
Map Size 0 index (integer /Number)
Flip Texture (boolean /Number)
Random Atlas (boolean /Number)
Atlas Repeat X (Number)

Outputs

trigger (Trigger)
shader (Object)

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pointmaterial example


Patches using PointMaterial_v4

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.PointtMat3 renamed to Ops.Gl.Shader.PointMaterial_v3
2020-07-21 - pandur
cloned op from Ops.Gl.Shader.PointMaterial_v3
2021-03-19 - pandur
Ops.User.pandur.PointMaterial_v4 renamed to Ops.Gl.Shader.PointMaterial_v4
2021-03-19 - pandur
added alpha
2021-03-19 - pandur