PointMaterial_v6 Op

PointMaterial

Draw all vertices as points / circles


Draw all vertices as points / circles. Combine this op with pointCloudFromArray to draw point clouds with a xyz array.

Atlas

Atlas Feature lets the user use Textures that contain multiple Images. The Images must be the same size and be arranged on the x axis. The atlas texture input will be used as an index texture. every pixel is the index of the atlas to be used. 0 is fist image, 1 is second image and so on. When using the Cross fade toggle, those images will be mixed: 0.5 is a 50% mix of the first and second image.


Full Name
  • Ops.Gl.Shader.PointMaterial_v6
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


INPUT PORTS


render (Trigger)

Size

PointSize (Number)
Size in Pixels (Number: boolean)
Random Size (Number)
Round (Number: boolean)
Round Antialias (Number: boolean)
Scale by Distance (Number: boolean)

Color

r (Number)
g (Number)
b (Number)
a (Number)
Vertex Colors (Number: boolean)

Texture

texture (Object:texture)
Colorize Texture (Number: boolean)
Texture Mask (Object:texture)
Mask Channel index (Number: integer) R  A  Luminance 
Texture Colorize (Object:texture)
Colorize Randomize (Number: boolean)
Texture Opacity (Object:texture)

Size

Texture Point Size (Object:texture)
Point Size Channel index (Number: integer) R  G  B 
Texture Point Size Mul (Number)
Map Size 0 index (Number: integer) Black  Grey 
Flip Texture (Number: boolean)

Atlas

Atlas Cross Fade (Number: boolean)
Atlas Repeat X (Number)
Atlas Lookup (Object:texture)
Rotate Texture (Object:texture)
Min Point Size (Number)

OUTPUT PORTS


trigger (Trigger)
shader (Object)

Changelog

Patches using PointMaterial_v6

  • Examples
  • Public
  • My Patches