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This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.Shader.PointMaterial_v4
Draw all vertices as points / circles
summary (oneliner)
Draw all vertices as points / circles. Combine this op with pointCloudFromArray to draw point clouds with a xyz array.
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
Trigger the op
Size
The size of each point, distance has no effect unless "scale by distance" is enabled
Causes point size to become more random with higher values
Render points as circles , disable to render squares
Point size is changed with distance to the camera
Color
Red colour component
Green colour component
Blue colour component
Alpha component
Enable pre-multiplied alpha with texture input
Texture
This texture will be rendered on every single point
A texture plugged in here will be used as a for mask points
Texture
A texture plugged into here will color each point based upon the texture
Enable to randomize color on the texture colorize input
Outputs
Trigger out
Shader out
Patches using PointMaterial_v2
Changelog
2020-04-23 - pandur