PointMaterial_v6 Op
Draw all vertices as points / circles
Summary (oneliner)
<p>Draw all vertices as points / circles. Combine this op with pointCloudFromArray to draw point clouds with a xyz array.</p> <h2>Atlas</h2> <p>Atlas Feature lets the user use Textures that contain multiple Images. The Images must be the same size and be arranged on the x axis. The atlas texture input will be used as an index texture. every pixel is the index of the atlas to be used. 0 is fist image, 1 is second image and so on. When using the Cross fade toggle, those images will be mixed: 0.5 is a 50% mix of the first and second image.</p>
- Ops.Gl.Shader.PointMaterial_v6
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch pointmaterial example
INPUT PORTS
Size
<i>boolean</i>
)<i>boolean</i>
)<i>boolean</i>
)<i>boolean</i>
)Color
<i>boolean</i>
)Texture
<i>boolean</i>
)<i>integer</i>
) R A Luminance<i>boolean</i>
)Size
<i>integer</i>
) R G B<i>integer</i>
) Black Grey<i>boolean</i>
)Atlas
<i>boolean</i>
)OUTPUT PORTS
Patches using PointMaterial_v6
Changelog
feature | added alpha | pandur - 2021-03-19 19:34 |
feature | added texture atlas lookup texture input and more atlas functionality | pandur - 2024-01-18 16:00 |
feature | Added rotation texture input: will 2d rotate the texture coordinates of the billboard by the red color channel value (1==360 degrees) | pandur - 2024-03-19 17:46 |
improvement | Added minimum pointsize parameter, e.g. set to 1 to make points always visible | pandur - 2024-04-17 11:36 |
bugfix | New version v6: Fixed problems with HDPI, high pixel ratio displays - multiply pixel ratio with point size in vertex shader | pandur - 2024-09-16 17:34 |