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PointMaterial Op

Ops.Gl.Shader.PointMaterial


PointMaterial
Namespace: Ops.Gl.Shader

Op author: pandur

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Shader.PointMaterial_v4

Draw all vertices as points / circles


summary (oneliner)

Draw all vertices as points / circles. Combine this op with pointCloudFromArray to draw point clouds with a xyz array.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Trigger the op


Size

PointSize (Number)

The size of each point, distance has no effect unless "scale by distance" is enabled


Random Size (Number)

Causes point size to become more random with higher values


Round (boolean /Number)

Render points as circles , disable to render squares


Scale by Distance (boolean /Number)

Point size is changed with distance to the camera


Color

r (Number)

Red colour component


g (Number)

Green colour component


b (Number)

Blue colour component


a (Number)

Alpha component


preMultiplied alpha (boolean /Number)

Enable pre-multiplied alpha with texture input


Vertex Colors (boolean /Number)

Texture

texture (Object)

Texture which is applied to each point


Texture Mask (Object)

Texture mask which is applied to each point


colorizeTexture (boolean /Number)

RGB values are mixed with texture values


texture Lookup (boolean /Number)

Use to give each point a random colour from the texture input


Outputs

trigger (Trigger)

Trigger out


shader (Object)

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pointmaterial example

Open Example In Editor


Youtube Video Tutorial

Patches using PointMaterial

Changelog


added support for vertex colors
2019-06-20 - pandur