BasicMaterial_v3 Op
A material without shading
Summary (oneliner)
<p>Using the basicmaterial is an easy way to set the final color of objects. Despice having Basic in it's name it can be used for lots of use cases.</p>
- Ops.Gl.Shader.BasicMaterial_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Color
Color Texture
<i>boolean</i>
)<p>Multiply the RGBA color by the Texture Color, can be used to tint the texture</p>
<i>boolean</i>
)<p>If the current geometry provides vertex colors they will be used</p>
Opacity
<p>Texture input for settings opacity/alpha channel of the final color. An easy way to create a mask or holes in the object</p>
<i>integer</i>
) Luminance R G B A 1-A 1-R<p>What information should control the final alpha channel/opacity ?</p>
<i>boolean</i>
)<i>boolean</i>
)Texture Transform
<p>Repeat the texture on the X axis. e.g.: 2 - shows the images twice, 0.5 only shows half of the image</p>
<p>Scroll the texture on the X axis</p>
<i>boolean</i>
)<p>Do not repeat the image, for example when scrolling > 1</p>
<i>boolean</i>
)<p>Rotate the final object perpendicular to the camera</p>