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BasicMaterial
Ops.Gl.Shader.BasicMaterial_v2
Namespace: Ops.Gl.Shader

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Shader.BasicMaterial_v3

A material without shading

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Color

r (Number)

g (Number)

b (Number)

a (Number)

Color Texture

texture (Object)

colorizeTexture (boolean / Number)

Opacity

textureOpacity (Object)

Alpha Mask Source index (integer / Number)

Opacity

Opacity TexCoords Transform (boolean / Number)

Discard Transparent Pixels (boolean / Number)

Texture Transform

diffuseRepeatX (Number)

diffuseRepeatY (Number)

Tex Offset X (Number)

Tex Offset Y (Number)

billboard (boolean / Number)

Outputs

trigger (Trigger)

shader (Object)

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video tutorial:

Credits


Changelog


use new switch ui element for alpha source
2019-06-19 - pandur

Examples using BasicMaterial_v2

Public Patches using BasicMaterial_v2