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Ops.Gl.Shader.BasicMaterial

BasicMaterial
op id:85ae5cfa-5eca-4dd8-8b30-850ac34f7cd5
A material without shading

summary (oneliner)

doc

youtube id

Inputs

render (Function)

When BasicMaterial is executed, it sets the fill color for all following objects


r (Number)

Red-value, between 0 and 1


g (Number)

Green-value, between 0 and 1


b (Number)

Blue-value, between 0 and 1


a (Number)

Alpha (opacity)-value, between 0 and 1


texture (Object)

textureOpacity (Object)

colorizeTexture (boolean Number)

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billboard (boolean Number)

Opacity TexCoords Transform (boolean Number)

preMultiplied alpha (boolean Number)

diffuseRepeatX (Number)

diffuseRepeatY (Number)

Tex Offset X (Number)

Tex Offset Y (Number)

Outputs

trigger (Function)

Triggers the next op


shader (Object)

video tutorial:

Credits

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Examples using BasicMaterial

Public Patches using BasicMaterial