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BasicMaterial
Ops.Gl.Shader.BasicMaterial
Namespace: Ops.Gl.Shader

this op is a OLD Version!

it will not receive any updates

see other versions: v0 v2


A material without shading

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

When BasicMaterial is executed, it sets the fill color for all following objects


Color

r (Number)

Red-value, between 0 and 1


g (Number)

Green-value, between 0 and 1


b (Number)

Blue-value, between 0 and 1


a (Number)

Alpha (opacity)-value, between 0 and 1


texture (Object)

textureOpacity (Object)

colorizeTexture (boolean Number)

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billboard (boolean Number)

Opacity TexCoords Transform (boolean Number)

preMultiplied alpha (boolean Number)

Transform Texture

diffuseRepeatX (Number)

diffuseRepeatY (Number)

Tex Offset X (Number)

Tex Offset Y (Number)

Outputs

trigger (Trigger)

Triggers the next op


shader (Object)

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video tutorial:

Credits


Changelog


code cleanup - ports
2019-05-28 - andro

Examples using BasicMaterial

Public Patches using BasicMaterial