RenderToTextures_v2 Op
There is a newer version of this op!
This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.RenderToTextures_v3
render to multiple textures at the same time
Summary (oneliner)
see Ops.Gl.ShaderEffects.Render2TexturesSlots to toggle which textures to render to
Full Name
- Ops.Gl.RenderToTextures_v2
- Core Op - visible for everyone
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
use viewport size (Number: boolean)
texture width (Number: integer)
texture height (Number: integer)
Pixel Format index (Number: integer)
Filter index (Number: integer)
Wrap index (Number: integer)
MSAA index (Number: integer)
Clear (Number: boolean)
Slots index (Number: integer)
Texture 0 index (Number: integer)
Texture 1 index (Number: integer)
Texture 2 index (Number: integer)
Texture 3 index (Number: integer)
Texture 4 index (Number: integer)
Texture 5 index (Number: integer)
Texture 6 index (Number: integer)
Texture 7 index (Number: integer)
OUTPUT PORTS
Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)
Known Issues
requires WebGL2