RenderToTexture_v2 Op

RenderToTexture

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.RenderToTexture_v3

Render into an Image


<p>Renders the following ops into a texture. The resulting texture can be used e.g. to post process a 3d scene.</p>


Full Name
  • Ops.Gl.RenderToTexture_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub








No op example found on this server

Youtube Video Tutorial

INPUT PORTS


render (Trigger)

Size

Size index (Number:

<i>integer</i>

)

texture width (Number:

<i>integer</i>

)

texture height (Number:

<i>integer</i>

)

Auto Aspect (Number:

<i>boolean</i>

)

filter index (Number:

<i>integer</i>

)

Wrap index (Number:

<i>integer</i>

)

MSAA index (Number:

<i>integer</i>

)

Pixel Format index (Number:

<i>integer</i>

)

Depth (Number:

<i>boolean</i>

)

Clear (Number:

<i>boolean</i>

)

OUTPUT PORTS


trigger (Trigger)
texture (Object)
textureDepth (Object)

Patches using RenderToTexture_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.Render2Textureuser avatarpandur - 2023-06-22 16:41
renameOps.Patch.PheLezz.Render2Texture2 renamed to Ops.Gl.Render2Texture_v2user avatarpandur - 2023-06-22 16:49
renameOps.Gl.Render2Texture_v2 renamed to Ops.Gl.RenderToTexture_v2user avatarpandur - 2023-09-14 09:17