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PhongMaterial
Ops.Gl.Phong.PhongMaterial_v3
Namespace: Ops.Gl.Phong

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Phong.PhongMaterial_v6

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

execute (Trigger)

r (Number)

g (Number)

b (Number)

a (Number)

Fesnel (Number)

Specular Shininess (Number)

Specular Amount (Number)

Colorize Texture (boolean /Number)

Double Sided (boolean /Number)

Diffuse Texture (Object)

Normal Texture (Object)

Specular Texture (Object)

AO Texture (Object)

Emissive Texture (Object)

Toggle Light Shading (boolean /Number)

Toggle Diffuse Texture (boolean /Number)

Toggle Normal Texture (boolean /Number)

Toggle Ao Texture (boolean /Number)

Toggle Falloff (boolean /Number)

Toggle Emissive (boolean /Number)

Toggle Specular (boolean /Number)

Toggle Fresnel (boolean /Number)

Outputs

next (Trigger)

shader (Object)

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Credits


Changelog


Ops.Exp.Gl.PhongMaterial3 renamed to Ops.Gl.Phong.PhongMaterial_v3
2019-11-05 - pandur

Examples using PhongMaterial_v3

Public Patches using PhongMaterial_v3