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TriangleArray
Ops.Gl.Meshes.TriangleArray
Namespace: Ops.Gl.Meshes

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Meshes.TriangleArray_v2

Draws multiple triangles using coordinates from an array

summary (oneliner)

Array length should be a multiple of 9.

Format for one triangle is:

x1, y1, z1, x2, y2, z2, x3, y3, z3

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related ops

Inputs

Render (Trigger)

Renders the triangles


Points (Array)

The points forming the triangles, one dimensional array


Outputs

Next (Trigger)

Triggers the next op


Geometry (Object)

The geometry of the triangles


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TriangleArray:


Credits


Examples using TriangleArray

Public Patches using TriangleArray