TextMesh_v2 Op

TextMesh

Draws text in 3d space using one of the font ops


<p>Flat text in 3d space. A texture can be used to control the color of each letter and its transparency.</p>


Full Name
  • Ops.Gl.Meshes.TextMesh_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Render (Trigger)

<p>Trigger in</p>

Text (String)

<p>String to display</p>

Scale Text (Number)

Display

Line Scale (Number)

<p>Scale of text</p>

Font (String)

<p>Font to use</p>

Alignment

align index (Number:

<i>integer</i>

)

vertical align index (Number:

<i>integer</i>

)

Line Height (Number)

<p>Height of each line</p>

Letter Spacing (Number)

<p>Space between each letter</p>

filter index (Number:

<i>integer</i>

)
 nearest  linear  mipmap 
Anisotropic index (Number:

<i>integer</i>

)
 0  1  2  4  8  16 

Masking

Texture Color (Object:texture)
Texture Mask (Object:texture)

<p>Texture to mask out text</p>

Color

r (Number)

<p>Red amount</p>

g (Number)

<p>Green amount</p>

b (Number)

<p>Blue amount</p>

a (Number)

<p>Alpha amount</p>

OUTPUT PORTS


Next (Trigger)

<p>Trigger out</p>

Total Lines (Number)
Width (Number)
Font Available (

<i>boolean</i>

Number)

<p>Reports if font is available with a zero or one</p>


Patches using TextMesh_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2user avatarpandur - 2019-06-12 12:34
improvementRemoved confusing texture output user avatarpandur - 2024-04-29 11:19
featureText scale parameter: scale the whole textuser avatarpandur - 2024-07-19 15:25