GeometryToTexture_v2 Op
Convert vertices of a geometry to a data texture
Summary (oneliner)
Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.
Edit Documentation
Full Name
- Ops.Gl.Meshes.GeometryToTexture_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch GeometryToTexture and PointCloudFromTexture
How to convert geometry into a usable Geometry Texture and then feed it into a PointCloudFromTexture operator.
Youtube Video Tutorial
![](/img/play.png)
![](https://img.youtube.com/vi/PrkdnENo8wQ,/mqdefault.jpg)
INPUT PORTS
Render (Trigger)
Geometry (Object:geometry)
Continously Update (Number:boolean )
Order index (Number:integer )
Content index (Number:integer )
Resize index (Number:integer ) None Rescale
New Size (Number)
Texture settings
Size index (Number:integer ) Auto Manual
Tex Width (Number:integer )
filter index (Number:integer )
wrap index (Number:integer )
Pixel Format index (Number:integer )
Color Texture (Object:texture)
OUTPUT PORTS
Next (Trigger)
Total Vertices (Number)
Texture (Object)
Patches using GeometryToTexture_v2
Changelog
created op | ||
Ops.User.pandur.Geom2Tex2 renamed to Ops.Dve.Geom2Tex2TEST | ||
Ops.Dve.Geom2Tex2TEST renamed to Ops.Dev.Geom2Tex2TEST | ||
Ops.Dev.Geom2Tex2TEST renamed to Ops.Gl.Meshes.GeometryToTexture_v2 | ||
added core lib: cgl_shadermodifier | ||
feature | Add Resize/Rescale option, resize vertices to new bounding | |
feature | Added "vertex color" output option |