GeometryToTexture_v3 Op
Convert vertices of a geometry to a data texture
Summary (oneliner)
<p>Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.</p>
Full Name
- Ops.Gl.Meshes.GeometryToTexture_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
Render (Trigger)
Geometry (Object:geometry)
Continously Update (Number:
<i>boolean</i>
)Order index (Number:
<i>integer</i>
)Content index (Number:
<i>integer</i>
)Resize index (Number:
<i>integer</i>
) None RescaleNew Size (Number)
Texture settings
Size index (Number:
<i>integer</i>
) Auto ManualTex Width (Number:
<i>integer</i>
)filter index (Number:
<i>integer</i>
)wrap index (Number:
<i>integer</i>
)Pixel Format index (Number:
<i>integer</i>
)Color Texture (Object:texture)
OUTPUT PORTS
Next (Trigger)
Total Vertices (Number)
Texture (Object)
Patches using GeometryToTexture_v3
Changelog
new | created op | pandur - 2022-09-15 09:37 |
feature | Add Resize/Rescale option, resize vertices to new bounding | pandur - 2024-01-29 15:52 |
feature | Added "vertex color" output option | pandur - 2024-02-14 12:36 |
bugfix | fixed rounding errors with some texture sizes resulting in transparent pixels | pandur - 2024-09-03 19:56 |