GeometryToTexture_v2 Op
Convert vertices of a geometry to a data texture
Summary (oneliner)
Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Geometry (Object)
Continously Update (boolean /Number)
Order index (integer /Number)
Content index (integer /Number)
Texture settings
Size index (integer /Number)
Tex Width (integer /Number)
filter index (integer /Number)
wrap index (integer /Number)
Color Texture (Object)
Outputs
Next (Trigger)
Total Vertices (Number)
Texture (Object)
Patches using GeometryToTexture_v2
Changelog
created op 2022-09-15 - pandur | |
Ops.User.pandur.Geom2Tex2 renamed to Ops.Dve.Geom2Tex2TEST 2022-09-15 - pandur | |
Ops.Dve.Geom2Tex2TEST renamed to Ops.Dev.Geom2Tex2TEST 2022-09-15 - pandur | |
Ops.Dev.Geom2Tex2TEST renamed to Ops.Gl.Meshes.GeometryToTexture_v2 2022-09-16 - pandur | |
added core lib: cgl_shadermodifier 2022-09-23 - pandur |