GeometryToTexture_v3 Op

GeometryToTexture

Convert vertices of a geometry to a data texture


<p>Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.</p>


Full Name
  • Ops.Gl.Meshes.GeometryToTexture_v3
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub








No op example found on this server

INPUT PORTS


Render (Trigger)
Geometry (Object:geometry)
Continously Update (Number:

<i>boolean</i>

)

Order index (Number:

<i>integer</i>

)

Content index (Number:

<i>integer</i>

)

Resize index (Number:

<i>integer</i>

)
 None  Rescale 
New Size (Number)

Texture settings

Size index (Number:

<i>integer</i>

)
 Auto  Manual 
Tex Width (Number:

<i>integer</i>

)

filter index (Number:

<i>integer</i>

)

wrap index (Number:

<i>integer</i>

)

Pixel Format index (Number:

<i>integer</i>

)

Color Texture (Object:texture)

OUTPUT PORTS


Next (Trigger)
Total Vertices (Number)
Texture (Object)

Patches using GeometryToTexture_v3

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  • My Patches

Changelog


newcreated opuser avatarpandur - 2022-09-15 09:37
featureAdd Resize/Rescale option, resize vertices to new boundinguser avatarpandur - 2024-01-29 15:52
featureAdded "vertex color" output optionuser avatarpandur - 2024-02-14 12:36
bugfixfixed rounding errors with some texture sizes resulting in transparent pixelsuser avatarpandur - 2024-09-03 19:56