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GeometryToTexture Op


Namespace: Ops.Gl.Meshes

Op author: pandur

Convert vertices of a geometry to a data texture

summary (oneliner)

Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.



example patch id

youtube id

caniuse query


related ops


Render (Trigger)

Trigger the op

Geometry (Object)

Tex Size (integer /Number)

set the dimension of the square texture

Texture settings

filter index (integer /Number)

Pick a filter mode with an integer

wrap index (integer /Number)

Pick a wrap mode with an integer

Randomize (boolean /Number)


Next (Trigger)

Trigger out

Total Vertices (Number)

Texture (Object)

Texture out

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Geometry to Texture

in this example we modify our cube geometry in realtime, and visualize the positional data as a texture to demonstrate how our geometry data is changing.

each pixel in this 25x25 pixel texture represents a position of a vertex from our demo cube. See how it smoothly changes from red to green to blue and everything in between?

you can further manipulate this texture with an imagecompose or plug it into a pointcloud.

Open Example In Editor

Youtube Video Tutorial

Patches using GeometryToTexture


cloned op from Ops.Gl.Shader.Shader2Texture
2021-02-27 - pandur

Ops.User.pandur.MeshToTexture renamed to Ops.Gl.MeshToTexture
2021-02-28 - pandur

Ops.Gl.MeshToTexture renamed to Ops.Gl.Meshes.MeshToTexture
2021-02-28 - pandur

added core lib: cgl_shadermodifier
2021-07-08 - pandur

Ops.Gl.Meshes.MeshToTexture renamed to Ops.Gl.Meshes.GeometryToTexture
2021-08-04 - pandur

Ops.Gl.Meshes.GeometryToTexture renamed to Ops.Dev.Gl.Meshes.GeometryToTexture
2021-08-04 - pandur

Ops.Dev.Gl.Meshes.GeometryToTexture renamed to Ops.Gl.Meshes.GeometryToTexture
2022-02-07 - pandur