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OrbitControls
Ops.Gl.Matrix.OrbitControls
Collections: cameras  
Namespace: Ops.Gl.Matrix
rotate your object by clicking and dragging the mouse

summary (oneliner)

Adds mouse-interactivity to your patch. After you added the OrbitControls-op you can rotate the viewport my dragging with the mouse and zoom in / out using the mouse wheel.

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Executes the op


Boundaries

min distance (Number)

Minimum distance to scroll in, once you hit that distance scrolling in has no effect


max distance (Number)

min rot y (Number)

max rot y (Number)

Initial Values

initial radius (Number)

initial axis y (Number)

The starting point from where to look at the scene in the y-axis


initial axis x (Number)

The starting point from where to look at the scene in the x-axis


Interaction

mul (Number)

Smoothness (Number)

Speed X (Number)

Speed Y (Number)

Active (boolean / Number)

Allow Panning (boolean / Number)

Allow Zooming (boolean / Number)

Allow Rotation (boolean / Number)

restricted (boolean / Number)

Pointerlock (boolean / Number)

hides cursor and allows mouse to move further than the window boundaries


Reset (Trigger)

Outputs

trigger (Trigger)

Triggers the next op


radius (Number)

Rot X (Number)

Rot Y (Number)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save
Orbit controls:

Use orbit controls to easily navigate and interact with the 3d scene.

  • move the mouse while pressing the left button to rotate
  • move the mouse while pressing the right button to move
  • scroll / use the mouse wheel to zoom in and out


video tutorial:

Credits


Changelog


code cleanup - ports
2019-05-28 - andro

reset now also resets position from panning
2019-07-10 - pandur

Examples using OrbitControls

Public Patches using OrbitControls