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op id:eaf4f7ce-08a3-4d1b-b9f4-ebc0b7b1cde1
rotate your object by clicking and dragging the mouse

summary (oneliner)

Adds mouse-interactivity to your patch. After you added the OrbitControls-op you can rotate the viewport my dragging with the mouse and zoom in / out using the mouse wheel.



youtube id

op collections: cameras  


related ops


render (Function)

Executes the op


min distance (Number)

Minimum distance to scroll in, once you hit that distance scrolling in has no effect

max distance (Number)

min rot y (Number)

max rot y (Number)

Initial Values

initial radius (Number)

initial axis y (Number)

The starting point from where to look at the scene in the y-axis

initial axis x (Number)

The starting point from where to look at the scene in the x-axis


mul (Number)

Smoothness (Number)

Speed X (Number)

Speed Y (Number)

Active (boolean Number)

Allow Panning (boolean Number)

Allow Zooming (boolean Number)

Allow Rotation (boolean Number)

restricted (boolean Number)

Pointerlock (boolean Number)

hides cursor and allows mouse to move further than the window boundaries

Reset (Function)


trigger (Function)

Triggers the next op

radius (Number)

Rot Y (Number)

Rot X (Number)

Orbit controls:

Using Ops.Gl.Matrix.OrbitControls you can easily navigate in a 3d world.

  • move the mouse while pressing the left button to rotate
  • move the mouse while pressing the right button to move
  • scroll / use the mouse wheel to zoom in and out

video tutorial:


Caught a mistake or want to contribute to the documentation?

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code cleanup - ports
2019-05-28 - andro

Examples using OrbitControls

Public Patches using OrbitControls