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OrbitControls Op

Ops.Gl.Matrix.OrbitControls


OrbitControls
Collections:cameras  
Namespace: Ops.Gl.Matrix

Op author: pandur

rotate your object by clicking and dragging the mouse


Adds mouse-interactivity to your patch. After you added the OrbitControls-op you can rotate the viewport my dragging with the mouse and zoom in / out using the mouse wheel.



Inputs

render (Trigger)

Executes the op

Boundaries

min distance (Number)

Minimum distance to scroll in, once you hit that distance scrolling in has no effect

max distance (Number)
min rot y (Number)
max rot y (Number)

Initial Values

initial radius (Number)
initial axis y (Number)

The starting point from where to look at the scene in the y-axis

initial axis x (Number)

The starting point from where to look at the scene in the x-axis

Interaction

mul (Number)
Smoothness (Number)
Speed X (Number)
Speed Y (Number)
Active (boolean /Number)
Allow Panning (boolean /Number)
Allow Zooming (boolean /Number)
Allow Rotation (boolean /Number)
restricted (boolean /Number)
Reset (Trigger)

Outputs

trigger (Trigger)

Triggers the next op

radius (Number)
Rot X (Number)
Rot Y (Number)
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Edit Documentation 

Orbit controls

Use orbit controls to easily navigate and interact with the 3d scene.

  • move the mouse while pressing the left button to rotate
  • move the mouse while pressing the right button to move
  • scroll / use the mouse wheel to zoom in and out
Open Example In Editor


Youtube Video Tutorial

Patches using OrbitControls

Changelog


code cleanup - ports
2019-05-28 - andro

reset now also resets position from panning
2019-07-10 - pandur

removed pointerlock functionality
2022-01-31 - pandur