align a geometry / change its pivot / center / origin point
summary (oneliner)
Very handy op to change the center and pivot point of a shape or model.
There are 4 modes for each axis Xyz
ignore = do nothing
min = pivot from the lowest vertex of the bounding box
max = pivot from the largest vertex of the bounding box
center = pivot from the center of the bounding box
Output normally goes into the RenderGeometry op
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Geometry (Object)
Geometry in
X index (integer /Number)
Y index (integer /Number)
Z index (integer /Number)
Outputs
Result (Object)
Geometry out
Patches using AlignGeometry
Changelog
created op 2019-03-05 - pandur |