align a geometry / change its pivot / center / origin point
summary (oneliner)
Very handy op to change the center and pivot point of a shape or model.
There are 4 modes for each axis Xyz
ignore = do nothing
min = pivot from the lowest vertex of the bounding box
max = pivot from the largest vertex of the bounding box
center = pivot from the center of the bounding box
Output normally goes into the RenderGeometry op
doc
issues
youtube id
caniuse query
collections
Inputs
Geometry (Object)
Geometry in
X index (integer /Number)
Y index (integer /Number)
Z index (integer /Number)
Outputs
Result (Object)
Geometry out
Changelog
created op
2019-03-05 - pandur
2019-03-05 - pandur