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GltfMeshSequence Op



GltfMeshSequence
Namespace: Ops.Gl.GLTF

Op author: pandur

switch between meshes e.g. like a stop motion animation


no morphing will happening



Inputs

Render (Trigger)
Index (integer /Number)
Node Name (String)
Transformation (boolean /Number)
Ignore Material (boolean /Number)

Outputs

Next (Trigger)
Found (Number)
Current Index (Number)

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gltfsequence_dem


Patches using GltfMeshSequence

  • Examples
  • Public
  • My Patches

Changelog


created op
2020-10-09 - pandur
Ops.User.pandur.GltfMeshSequence renamed to Ops.Gl.GLTF.GltfMeshSequence
2020-10-09 - pandur
renameOps.Gl.GLTF.GltfMeshSequence renamed to Ops.Deprecated.Gl.GLTF.GltfMeshSequence
2023-09-14 - pandur
renameOps.Deprecated.Gl.GLTF.GltfMeshSequence renamed to Ops.Gl.GLTF.GltfMeshSequence
2023-09-14 - pandur