switch between meshes e.g. like a stop motion animation
summary (oneliner)
no morphing will happening
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Render (Trigger)
Index (integer /Number)
Node Name (String)
Transformation (boolean /Number)
Ignore Material (boolean /Number)
Outputs
Next (Trigger)
Found (Number)
Current Index (Number)
Patches using GltfMeshSequence
Changelog
created op 2020-10-09 - pandur | |
Ops.User.pandur.GltfMeshSequence renamed to Ops.Gl.GLTF.GltfMeshSequence 2020-10-09 - pandur |