GltfMeshSequence Op
switch between meshes e.g. like a stop motion animation
Summary (oneliner)
no morphing will happening
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Index (integer /Number)
Node Name (String)
Transformation (boolean /Number)
Ignore Material (boolean /Number)
Outputs
Next (Trigger)
Found (Number)
Current Index (Number)
Patches using GltfMeshSequence
Changelog
created op 2020-10-09 - pandur | |
Ops.User.pandur.GltfMeshSequence renamed to Ops.Gl.GLTF.GltfMeshSequence 2020-10-09 - pandur | |
rename | Ops.Gl.GLTF.GltfMeshSequence renamed to Ops.Deprecated.Gl.GLTF.GltfMeshSequence 2023-09-14 - pandur |
rename | Ops.Deprecated.Gl.GLTF.GltfMeshSequence renamed to Ops.Gl.GLTF.GltfMeshSequence 2023-09-14 - pandur |