MeshStandartPhysicalMaterial Op

MeshStandartPhysicalMaterial



Full Name
  • Ops.Extension.Three.Material.MeshStandartPhysicalMaterial
Visibility
  •  Extension Op - visible for members of team Three
License
  • MIT
AuthorgithubMaintained by TeamCore Libraries
  • three









No op example found on this server

INPUT PORTS


Trigger (Trigger)
color R (Number)
color G (Number)
color B (Number)
color A (Number)
metalness (Number)
roughness (Number)
flatShading (Number: boolean)
wireframe (Number: boolean)
fog (Number: boolean)
map (Object:three texture)
aoMap (Object:three texture)
aoMapIntensity (Number)
alphaMap (Object:three texture)
bumpMap (Object:three texture)
displacementMap (Object:three texture)
displacementScale (Number)
emissiveMap (Object:three texture)
envMap (Object:three texture)
envMapIntensity (Number)
lightMap (Object:three texture)
lightMapIntensity (Number)
metalnessMap (Object:three texture)
normalMap (Object:three texture)
roughnessMap (Object:three texture)

OUTPUT PORTS


Next (Trigger)

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Patches using MeshStandartPhysicalMaterial

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