ParticleSystem_v9 Op
GPU Particle System
GPU Particle System
Summary (oneliner)
Full Name
- Ops.Extension.GlParticles.ParticleSystem_v9
- Extension Op - visible for everyone
- MIT
- cgl_copytexture
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch ParticleSystem Example
INPUT PORTS
Execute (Trigger)
Play (Number: boolean)
Reset (Trigger)
Lifetime index (Number: integer) spawn+die static
Num Particles (Number: integer)
Speed (Number)
Spawn Rate (Number)
Randomize Spawn (Number: boolean)
Particle Properties
Min Lifetime (Number)
Max Lifetime (Number)
Reset Randomize Age (Number: boolean)
Particles Lifetime (Object:texture)
Mass Min (Number)
Mass Max (Number)
Particles Mass (Object:texture)
Constant Velocity
Velocity X (Number)
Velocity Y (Number)
Velocity Z (Number)
Gravity
Gravity X (Number)
Gravity Y (Number)
Gravity Z (Number)
Position X (Number)
Position Y (Number)
Position Z (Number)
Spawn Positions (Object:texture)
Spawn Energy (Number)
Spawn Directions (Object:texture)
Velocity Drag (Number)
Pass Through 1 (Object:texture)
Pass Through 2 (Object:texture)
Pre Warm Seconds (Number)
Reset+Prewarm (Trigger)
Respawn (Number: boolean)
Precision index (Number: integer) 32 Bit 16 Bit
OUTPUT PORTS
Next (Trigger)
Positions (Object)
Timing (Object)
Timing Internal (Object)
Feedback Velocity Out (Object)
Absolute Velocity (Object)
Misc (Object)
Result Pass Through 1 (Object)
Result Pass Through 2 (Object)
Tex Size (Number)
Time (Number)