ParticleSystem_v9 Op

ParticleSystem

GPU Particle System

Full Name
  • Ops.Extension.GlParticles.ParticleSystem_v9
Visibility
  •  Extension Op - visible for everyone
License
  • MIT
AuthorCreated
githubMaintained by TeamCore Libraries
  • cgl_copytexture
  • cgl



INPUT PORTS


Execute (Trigger)
Play (Number: boolean)
Reset (Trigger)
Lifetime index (Number: integer) spawn+die  static 
Num Particles (Number: integer)
Speed (Number)
Spawn Rate (Number)
Randomize Spawn (Number: boolean)

Particle Properties

Min Lifetime (Number)
Max Lifetime (Number)
Reset Randomize Age (Number: boolean)
Particles Lifetime (Object:texture)
Mass Min (Number)
Mass Max (Number)
Particles Mass (Object:texture)

Constant Velocity

Velocity X (Number)
Velocity Y (Number)
Velocity Z (Number)

Gravity

Gravity X (Number)
Gravity Y (Number)
Gravity Z (Number)
Position X (Number)
Position Y (Number)
Position Z (Number)
Spawn Positions (Object:texture)
Spawn Energy (Number)
Spawn Directions (Object:texture)
Velocity Drag (Number)
Pass Through 1 (Object:texture)
Pass Through 2 (Object:texture)
Pre Warm Seconds (Number)
Reset+Prewarm (Trigger)
Respawn (Number: boolean)
Precision index (Number: integer) 32 Bit  16 Bit 

OUTPUT PORTS


Next (Trigger)
Positions (Object)
Timing (Object)
Timing Internal (Object)
Feedback Velocity Out (Object)
Absolute Velocity (Object)
Misc (Object)
Result Pass Through 1 (Object)
Result Pass Through 2 (Object)
Tex Size (Number)
Time (Number)

Changelog

Patches using ParticleSystem_v9

  • Examples
  • Public
  • My Patches