ParticleSystem_v8 Op
GPU Particle System
Summary (oneliner)
Full Name
- Ops.Extension.GlParticles.ParticleSystem_v8
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
Execute (Trigger)
Play (Number:boolean )
Reset (Trigger)
Num Particles (Number:integer )
Speed (Number)
Spawn Rate (Number)
Particle Properties
Min Lifetime (Number)
Max Lifetime (Number)
Reset Randomize Age (Number:boolean )
Particles Lifetime (Object:texture)
Mass Min (Number)
Mass Max (Number)
Particles Mass (Object:texture)
Constant Velocity
Velocity X (Number)
Velocity Y (Number)
Velocity Z (Number)
Gravity
Gravity X (Number)
Gravity Y (Number)
Gravity Z (Number)
Position X (Number)
Position Y (Number)
Position Z (Number)
Spawn Positions (Object:texture)
Spawn Energy (Number)
Spawn Directions (Object:texture)
Velocity Drag (Number)
Pass Through 1 (Object:texture)
Pass Through 2 (Object:texture)
Pre Warm Seconds (Number)
Reset+Prewarm (Trigger)
Respawn (Number:boolean )
Precision index (Number:integer ) 32 Bit 16 Bit
OUTPUT PORTS
Next (Trigger)
Positions (Object)
Timing (Object)
Timing Internal (Object)
Feedback Velocity Out (Object)
Absolute Velocity (Object)
Result Pass Through 1 (Object)
Result Pass Through 2 (Object)
Tex Size (Number)
Time (Number)
Patches using ParticleSystem_v8
Changelog
new | created op | pandur - 2022-01-22 17:20 |
feature | Added Precision Switch to switch between 32/16bit textures | pandur - 2024-01-11 14:17 |
feature | added Pre-render/warm up functionality | pandur - 2024-01-12 11:23 |
rename | Ops.Team.Particles.ParticleSystem_v5 renamed to Ops.Team.Particles.ParticleSystem_v7 | pandur - 2024-01-18 18:29 |