ParticleSystem_v8 Op

ParticleSystem

GPU Particle System



Full Name
  • Ops.Extension.GlParticles.ParticleSystem_v8
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by Team








No op example found on this server

INPUT PORTS


Execute (Trigger)
Play (Number:boolean )
Reset (Trigger)
Num Particles (Number:integer )
Speed (Number)
Spawn Rate (Number)

Particle Properties

Min Lifetime (Number)
Max Lifetime (Number)
Reset Randomize Age (Number:boolean )
Particles Lifetime (Object:texture)
Mass Min (Number)
Mass Max (Number)
Particles Mass (Object:texture)

Constant Velocity

Velocity X (Number)
Velocity Y (Number)
Velocity Z (Number)

Gravity

Gravity X (Number)
Gravity Y (Number)
Gravity Z (Number)
Position X (Number)
Position Y (Number)
Position Z (Number)
Spawn Positions (Object:texture)
Spawn Energy (Number)
Spawn Directions (Object:texture)
Velocity Drag (Number)
Pass Through 1 (Object:texture)
Pass Through 2 (Object:texture)
Pre Warm Seconds (Number)
Reset+Prewarm (Trigger)
Respawn (Number:boolean )
Precision index (Number:integer ) 32 Bit  16 Bit 

OUTPUT PORTS


Next (Trigger)
Positions (Object)
Timing (Object)
Timing Internal (Object)
Feedback Velocity Out (Object)
Absolute Velocity (Object)
Result Pass Through 1 (Object)
Result Pass Through 2 (Object)
Tex Size (Number)
Time (Number)

Patches using ParticleSystem_v8

  • Examples
  • Public
  • My Patches

Changelog


newcreated opuser avatarpandur - 2022-01-22 17:20
featureAdded Precision Switch to switch between 32/16bit texturesuser avatarpandur - 2024-01-11 14:17
featureadded Pre-render/warm up functionalityuser avatarpandur - 2024-01-12 11:23
renameOps.Team.Particles.ParticleSystem_v5 renamed to Ops.Team.Particles.ParticleSystem_v7user avatarpandur - 2024-01-18 18:29