StartAudioContext Op

StartAudioContext

This op is deprecated!

It will not receive any updates

Starts the web audio context on iOS / Chrome


On iOS / Chrome (starting April 2018) you cannot play a sound unless the playback was initiated by a user interaction (touch). Using this op the first touch on one of the selectors (the whole patch per default) starts the audio context and therefore allows you to play sounds on iOS.

Uses github.com/tambien/StartAudioContext by Yotam Mann.


Full Name
  • Ops.Extension.Deprecated.StartAudioContext
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by TeamJavascript Libraries
  • StartAudioContext (Starts the Web Audio API's AudioContext on an explicit user action.)









No op example found on this server

INPUT PORTS


Use Custom Selector (Number)

Whether or not to to use custom selector(s), if not the canvas is used

Selectors (Number)

Selectors of the HTML DOM elements which start the audio context (separated by spaces, e.g. '#myButton .otherButtons'). Per default this is the whole patch – #glcanvas

OUTPUT PORTS


Is Ready (Number)

Once the audio context has been started (and it is therefore save to play sounds) this becomes true


Patches using StartAudioContext

  • Examples
  • Public
  • My Patches

Changelog


fixed - removed a user op from tim which was causing the patch to not load for usersuser avatarandro - 2019-02-11 14:01