CannonWorld Op
This op is deprecated!
It will not receive any updatesstart/configure a world with physics simulation
Summary (oneliner)
World operator is a container for a physics simulation and/or your Cast Ray setup for 3D navigation. After adjusting your simulation settings, you will need to reset the World to have the new settings take effect.
- Ops.Extension.CannonJs.Deprecated.CannonWorld
- Extension Op - Visible to all users
- MIT
- cannonjs (physics library)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
reset all contents of a physics world
draw collision cages around your physics bodies assigned under the World
add a quick groundplane to your world - it is located at 0,0,0 and is invisible
toggle physics simulation
OUTPUT PORTS
number of total physics bodies in this world.
Patches using CannonWorld
Changelog
added core lib: cgl_WireframeMeshes | ||
added core lib: cgl_wireframes | ||
Ops.Exp.Gl.Physics.World renamed to Ops.Physics.World | ||
Ops.Physics.World renamed to Ops.Physics.Cannon.CannonWorld | ||
Ops.Physics.Cannon.CannonWorld renamed to Ops.Deprecated.Physics.Cannon.CannonWorld | ||
deprecation | op Ops.Extension.CannonJs.CannonWorld was deprecated |