AmmoBodyCollision Op

AmmoBodyCollision

This op is deprecated!

It will not receive any updates

Check if physics bodies are colliding


This op will allow you to output a Boolean state change (true/false) if the specified physics objects have collided together. You may also just input a single object name and get a result whenever the object collides with any other physics object in your scene. Using the "Match" options you can get multiple collisions or collisions of groups (i.e. some ball collides with the southern wall).


Full Name
  • Ops.Extension.AmmoPhysics.Deprecated.AmmoBodyCollision
Visibility
  •  Extension Op - visible for everyone, is deprecated
License
  • MIT
AuthorCreated
  • Apr 1, 2022 at 14:45
githubMaintained by TeamCore Libraries
  • cgl



INPUT PORTS


update (Trigger)

execute operation

Name 1 (String)

name of physics object

Match Name 1 index (Number: integer)

match name 1

Name 2 (String)

name of physics object (optional)

Match Name 2 index (Number: integer)

match name 2 (if set)

OUTPUT PORTS


Next (Trigger)

next

Colliding (Number)

collision detected (Boolean)

Num Collisions (Number)

number of collisions

Collisions (Array)

array of collision objects


Changelog

Patches using AmmoBodyCollision

  • Examples
  • Public
  • My Patches