Cuboid Entity
The second exercise I had to do for uni. We had to use the MeshInstancer and RandomNumberArray.
I was experimenting with those Ops and got to the point where I had 100 random cubes. Using the timer I created an orbital rotation/movement for the whole scene (rotation over xyz).
I've added a slider so the user can choose the amount of cubes (1 to 1000). I've also used the current mouse/finger position in order to manipulate the amplitude of the 'gravital contraction' using a SineAnim. The phase of the SineAnim is controlled by another SineAnim using a slightly different frequency (so the movement get's a bit more interesting).
Licence: Attribution
Commercial use ok, must credit the author, can remix and reuse this work.More patches made by cables users
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