Generates a texture of Text using one of the font ops
summary (oneliner)
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issues
example patch id
youtube ids (comma seperated)
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Inputs
Render (Trigger)
trigger input
text (String)
text to be put in the texture
Size
font (String)
the font to be used
weight (String)
Maximize Size (boolean /Number)
check to maximize size
fontSize (Number)
font size
Line Height (Number)
line height of text
Vertical Offset (Number)
vertical offset of text
Show Debug (boolean /Number)
show outlines for debugging
Limit Lines (integer /Number)
maximum line amount
Texture
texture width (integer /Number)
width of texture
texture height (integer /Number)
height of texture
filter index (integer /Number)
Wrap index (integer /Number)
Texture
Anisotropic index (integer /Number)
Alignment
align index (integer /Number)
vertical align index (integer /Number)
Reuse Texture (boolean /Number)
check if texture should be reused
Rendering
Draw Mesh (boolean /Number)
check if rectangle with the texture should be drawn
Scale Mesh (Number)
size of the mesh
Hard Edges (boolean /Number)
check for hard edges
Opacity (Number)
alpha value of texture
Color
r (Number)
r color of text
g (Number)
g color of text
b (Number)
b color of text
Outputs
Next (Trigger)
trigger output
Ratio (Number)
width / height ratio of texture
texture (Object)
texture output
Aspect (Number)
aspect ratio of texture canvas
Num Lines (Number)
amount of lines in text
Patches using TextTexture_v4
Changelog
added core lib: cgl_wireframes 2020-08-09 - pandur | |
Ops.User.pandur.Text4 renamed to Ops.Gl.Textures.TextTexture4 2020-08-09 - pandur | |
Ops.Gl.Textures.TextTexture4 renamed to Ops.Gl.Textures.TextTexture_v4 2020-08-09 - pandur |