beta
cables is under heavy development.
There might be one or another bug, please let us know about it!
TextTexture
Ops.Gl.Textures.TextTexture_v3
Collections:drawText  
Namespace: Ops.Gl.Textures

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Textures.TextTexture_v4

Generates a texture which reads Text

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Trigger the op


text (String)

text to render


Size

font (String)

font to use - check the font op


Maximize Size (boolean /Number)

make texture size as large as possible based upon the amount of characters used


fontSize (Number)

Size of the font - Maximize size overrides this


line distance (Number)

Distance between each line


Limit Lines (integer /Number)

Texture

texture width (integer /Number)

Width of the texture - larger sizes for sharper textures


texture height (integer /Number)

Height of the texture - larger sizes for sharper textures


filter index (integer /Number)

Texture

filter (String)

Anisotropic index (integer /Number)

Texture

Anisotropic (String)

align index (integer /Number)

Left - center - right


Alignment

align (String)

vertical align index (integer /Number)

Top - middle - bottom


Alignment

vertical align (String)

border (Number)

Add border around texture


Reuse Texture (boolean /Number)

Rendering

Draw Mesh (boolean /Number)

renders the mesh with the text


Scale Mesh (Number)

Hard Edges (boolean /Number)

Opacity (Number)

Color

r (Number)

g (Number)

b (Number)

Outputs

Next (Trigger)

Ratio (Number)

texture (Object)

Texture out


Aspect (Number)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save
TextTexture_v4 example:


video tutorial:

Credits


Changelog


created op
2020-04-28 - pandur

Examples using TextTexture_v3

Public Patches using TextTexture_v3