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TextTexture_v3 Op

Ops.Gl.Textures.TextTexture_v3


TextTexture
Collections:drawText  
Namespace: Ops.Gl.Textures

Op author: pandur

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Textures.TextTexture_v4

Generates a texture which reads Text


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger the op


text (String)

text to render


Size

font (String)

font to use - check the font op


Maximize Size (boolean /Number)

make texture size as large as possible based upon the amount of characters used


fontSize (Number)

Size of the font - Maximize size overrides this


line distance (Number)

Distance between each line


Limit Lines (integer /Number)

Texture

texture width (integer /Number)

Width of the texture - larger sizes for sharper textures


texture height (integer /Number)

Height of the texture - larger sizes for sharper textures


filter index (integer /Number)

Texture

filter (String)

Anisotropic index (integer /Number)

Texture

Anisotropic (String)

align index (integer /Number)

Left - center - right


Alignment

align (String)

vertical align index (integer /Number)

Top - middle - bottom


Alignment

vertical align (String)

border (Number)

Add border around texture


Reuse Texture (boolean /Number)

Rendering

Draw Mesh (boolean /Number)

renders the mesh with the text


Scale Mesh (Number)

Hard Edges (boolean /Number)

Opacity (Number)

Color

r (Number)

g (Number)

b (Number)

Outputs

Next (Trigger)

Ratio (Number)

texture (Object)

Texture out


Aspect (Number)

Caught a mistake or want to contribute to the documentation?

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textTexture example

Open Example In Editor


Youtube Video Tutorial

Patches using TextTexture_v3

Changelog


created op
2020-04-28 - pandur