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MontageTextures Op

Namespace: Ops.Gl.Textures

Op author: pandur

combine multiple textures into one by copying colorchannels


Execute (Trigger)
Width (integer /Number)
Height (integer /Number)
Filter index (integer /Number)
Wrap index (integer /Number)
Pixel Format index (integer /Number)
Texture 0 (Object)
Texture 1 (Object)
Texture 2 (Object)
Texture 3 (Object)
Texture 4 (Object)
Texture 5 (Object)
Texture 6 (Object)
Texture 7 (Object)
Texture 8 (Object)
Texture 9 (Object)
Texture 10 (Object)
Texture 11 (Object)
Texture 12 (Object)
Texture 13 (Object)
Texture 14 (Object)
Texture 15 (Object)


Next (Trigger)
Texture (Object)

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Patches using MontageTextures

  • Public
  • My Patches


created op
2022-01-22 - pandur
added core lib: cgl_texturecopy
2022-01-22 - pandur
added core lib: cgl_copytexture
2022-01-22 - pandur
Ops.User.pandur.Rgbe2HdrTexture renamed to Ops.Dev.Rgbe2HdrTexture
2022-01-22 - pandur
cloned op from Ops.Dev.Rgbe2HdrTexture
2022-02-02 - pandur
Ops.User.pandur.TextureToCoordinateGrid renamed to Ops.Dev.TextureToCoordinateGrid
2022-02-02 - pandur
cloned op from Ops.Dev.TextureToCoordinateGrid
2022-02-02 - pandur
Ops.User.pandur.CombineTextures renamed to Ops.Dev.CombineTextures
2022-02-02 - pandur
Ops.Dev.CombineTextures renamed to Ops.Gl.Textures.CombineTextures
2022-02-07 - pandur
cloned op from Ops.Gl.Textures.CombineTextures
2023-07-13 - pandur
renameOps.Patch.PEhGCfB.MontageTextures renamed to Ops.Gl.Textures.MontageTextures
2023-07-13 - pandur