TextureToColorArray_v2 Op
extract colors from a texture
Summary (oneliner)
This op will take an incoming texture and convert each color pixel value to an Array 4 (RGBA).
When using 32bit textures your array values will be in the range of 0.0-1.0.
8bit textures will have values of 0-255.
Be careful with using high resolution textures. For example a texture of only 100x100 pixel will result in 40,000 values:
Red 10,000
Green 10,000
Blue 10,000
Alpha 10,000
- Ops.Gl.TextureToColorArray_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger the op
texture in to turn into an array. Beware of high resolutions.
OUTPUT PORTS
Trigger out
Outputs the RGBA arrays as one large array
If HDR is enable on Image compose this will be true else false