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SSAO_v2 Op

Ops.Gl.TextureEffects.SSAO_v2


SSAO

screen space ambient occlusion


summary (oneliner)

Post process effect that uses a depth texture as the input and lives in your Image Compose stack.

Since most of the parameters allows you to go into both positive and negative values, experiment with the parameters to get creative effects that might not be just traditional SSAO effects.

The texture input also doesn't have to be an actual Depth Texture from the Render 2 Texture op - opening up SSAO to more purposes!



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Blend Mode index (integer /Number)

Index of Blend Mode from the parameter dropdown


Blending

Amount (Number)

opacity of the effect in your composite


depth texture (Object)

depth texture input


Frustum Near (Number)

define the near point of your Frustum range to draw SSAO


Frustum Far (Number)

define the far point of your Frustum range to draw SSAO


Samples (integer /Number)

number of samples, more looks more refined


Ao Radius (Number)

radius of the AO effect


Ao Clamp (Number)

tightness of the AO spread


Luminance Influence (Number)

Noise

Enable noise (boolean /Number)

disable or enable rough noise over the SSAO effect


Noise amount (Number)

amount of noise over the SSAO effect range


Outputs

trigger (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

SSAO example

Open Example In Editor


Youtube Video Tutorial

Patches using SSAO_v2

Changelog


cloned op from Ops.Gl.TextureEffects.SSAO2
2021-08-20 - pandur

Ops.User.pandur.Ssao22 renamed to Ops.Gl.TextureEffects.SSAO2_v2
2021-08-20 - pandur

Ops.Gl.TextureEffects.SSAO2_v2 renamed to Ops.Gl.TextureEffects.SSAO_v2
2021-09-21 - pandur