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SSAO_v2 Op

Ops.Gl.TextureEffects.SSAO_v2


SSAO

screen space ambient occlusion


Post process effect that uses a depth texture as the input and lives in your Image Compose stack.

Since most of the parameters allows you to go into both positive and negative values, experiment with the parameters to get creative effects that might not be just traditional SSAO effects.

The texture input also doesn't have to be an actual Depth Texture from the Render 2 Texture op - opening up SSAO to more purposes!



Inputs

render (Trigger)
Blend Mode index (integer /Number)

Index of Blend Mode from the parameter dropdown

Blending

Amount (Number)

opacity of the effect in your composite

depth texture (Object)

depth texture input

Frustum Near (Number)

define the near point of your Frustum range to draw SSAO

Frustum Far (Number)

define the far point of your Frustum range to draw SSAO

Samples (integer /Number)

number of samples, more looks more refined

Ao Radius (Number)

radius of the AO effect

Ao Clamp (Number)

tightness of the AO spread

Luminance Influence (Number)

Noise

Enable noise (boolean /Number)

disable or enable rough noise over the SSAO effect

Noise amount (Number)

amount of noise over the SSAO effect range

Outputs

trigger (Trigger)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

SSAO example

Open Example In Editor

Youtube Video Tutorial

Patches using SSAO_v2

Changelog


cloned op from Ops.Gl.TextureEffects.SSAO2
2021-08-20 - pandur
Ops.User.pandur.Ssao22 renamed to Ops.Gl.TextureEffects.SSAO2_v2
2021-08-20 - pandur
Ops.Gl.TextureEffects.SSAO2_v2 renamed to Ops.Gl.TextureEffects.SSAO_v2
2021-09-21 - pandur