SSAO Op
screen space ambient occlusion from depth texture
Summary (oneliner)
Full Name
- Ops.Gl.Textures.SSAO
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch SSAO Example
INPUT PORTS
Execute (Trigger)
Depth Texture (Object:texture)
SSAO
Radius (Number)
Max Dist (Number)
Begin (Number)
End (Number)
Strength
Strength (Number)
Base (Number)
Filter index (Number: integer)
OUTPUT PORTS
Next (Trigger)
SSAO (Object)
Patches using SSAO
Changelog
created op | ||
added core lib: cgl_texturecopy | ||
added core lib: cgl_copytexture | ||
Ops.User.pandur.Rgbe2HdrTexture renamed to Ops.Dev.Rgbe2HdrTexture | ||
Ops.Dev.Rgbe2HdrTexture renamed to Ops.Gl.Textures.RgbeToHdrTexture | ||
Ops.Gl.Textures.RgbeToHdrTexture renamed to Ops.Gl.Textures.RgbeToFloat32Texture | ||
Ops.Gl.Textures.RgbeToFloat32Texture renamed to Ops.Deprecated.Gl.Textures.RgbeToFloat32Texture | ||
cloned op from Ops.Deprecated.Gl.Textures.RgbeToFloat32Texture | ||
rename | Ops.User.pandur.SSAO3 renamed to Ops.Dev.SSAO3 | |
rename | Ops.Dev.SSAO3 renamed to Ops.Gl.Textures.SSAO |