Op author: pandur
Uses SSAO Shader by Martins Upitis
Test Patches: 1 Test
screen space ambient occlusion
summary (oneliner)
Post process effect that uses a depth texture as the input and lives in your Image Compose stack.
Since most of the parameters allows you to go into both positive and negative values, experiment with the parameters to get creative effects that might not be just traditional SSAO effects.
The texture input also doesn't have to be an actual Depth Texture from the Render 2 Texture op - opening up SSAO to more purposes!
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Index of Blend Mode from the parameter dropdown
Blending
opacity of the effect in your composite
depth texture input
define the near point of your Frustum range to draw SSAO
define the far point of your Frustum range to draw SSAO
number of samples, more looks more refined
radius of the AO effect
tightness of the AO spread
Noise
disable or enable rough noise over the SSAO effect
amount of noise over the SSAO effect range
Outputs
Patches using SSAO_v2
Changelog
cloned op from Ops.Gl.TextureEffects.SSAO2 2021-08-20 - pandur | |
Ops.User.pandur.Ssao22 renamed to Ops.Gl.TextureEffects.SSAO2_v2 2021-08-20 - pandur | |
Ops.Gl.TextureEffects.SSAO2_v2 renamed to Ops.Gl.TextureEffects.SSAO_v2 2021-09-21 - pandur |