SSAO Op
screen space ambient occlusion from depth texture
Summary (oneliner)
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Example Patch SSAO Example
INPUT PORTS
Execute (Trigger)
Depth Texture (Object:texture)
SSAO
Radius (Number)
Max Dist (Number)
Begin (Number)
End (Number)
Strength
Strength (Number)
Base (Number)
Filter index (Number:integer )
OUTPUT PORTS
Next (Trigger)
SSAO (Object)
Patches using SSAO
Changelog
created op | pandur - 2022-01-22 17:20 | |
added core lib: cgl_texturecopy | pandur - 2022-01-22 17:20 | |
added core lib: cgl_copytexture | pandur - 2022-01-22 17:31 | |
Ops.User.pandur.Rgbe2HdrTexture renamed to Ops.Dev.Rgbe2HdrTexture | pandur - 2022-01-22 17:43 | |
Ops.Dev.Rgbe2HdrTexture renamed to Ops.Gl.Textures.RgbeToHdrTexture | pandur - 2022-02-07 11:12 | |
Ops.Gl.Textures.RgbeToHdrTexture renamed to Ops.Gl.Textures.RgbeToFloat32Texture | pandur - 2022-06-07 08:35 | |
Ops.Gl.Textures.RgbeToFloat32Texture renamed to Ops.Deprecated.Gl.Textures.RgbeToFloat32Texture | pandur - 2022-06-07 08:45 | |
cloned op from Ops.Deprecated.Gl.Textures.RgbeToFloat32Texture | pandur - 2023-01-11 11:49 | |
rename | Ops.User.pandur.SSAO3 renamed to Ops.Dev.SSAO3 | pandur - 2023-01-11 12:25 |
rename | Ops.Dev.SSAO3 renamed to Ops.Gl.Textures.SSAO | pandur - 2023-09-13 17:07 |