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ReactionDiffusionSystem Op

Ops.Gl.TextureEffects.ReactionDiffusionSystem


ReactionDiffusionSystem

Op author: action

Cellular automata system as feedback loop texture.


Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.



Inputs

render (Trigger)
reset (Trigger)

Texture Size

Use Viewport Size (boolean /Number)
Width (integer /Number)
Height (integer /Number)

Reaction Diffusion

speed (Number)
RD Mode index (integer /Number)

Custom values

feed (Number)
kill (Number)
delta (Number)
Ratio A (Number)
Ratio B (Number)

Outputs

trigger (Trigger)
draw (Trigger)
Texture (Object)
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Patches using ReactionDiffusionSystem