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ReactionDiffusionSystem
Ops.Gl.TextureEffects.ReactionDiffusionSystem
Cellular automata system as feedback loop texture.

summary (oneliner)

Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

reset (Trigger)

Texture Size

Use Viewport Size (boolean /Number)

Width (integer /Number)

Height (integer /Number)

Reaction Diffusion

speed (Number)

RD Mode index (integer /Number)

Custom values

feed (Number)

kill (Number)

delta (Number)

Ratio A (Number)

Ratio B (Number)

Outputs

trigger (Trigger)

draw (Trigger)

Texture (Object)

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Credits


Examples using ReactionDiffusionSystem

Public Patches using ReactionDiffusionSystem