Texture_v2 Op
Load an image as a texture
Summary (oneliner)
<p>Load an image as a webGL Texture.</p> <p>supported formats:</p> <ul> <li>PNG</li> <li>JPG</li> <li>JXL</li> <li>WEBP</li> <li>GIF (not animated)</li> </ul>
Full Name
- Ops.Gl.Texture_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch texture op example
INPUT PORTS
File (String)
Filter index (Number:
<i>integer</i>
) nearest linear mipmapWrap index (Number:
<i>integer</i>
)Anisotropic index (Number:
<i>integer</i>
) 0 1 2 4 8 16Data Format index (Number:
<i>integer</i>
) R RG RGB RGBA SRGBAFlip (Number:
<i>boolean</i>
)Active (Number:
<i>boolean</i>
)Save Memory (Number:
<i>boolean</i>
)Add Cachebuster (Number:
<i>boolean</i>
)Reload (Trigger)
OUTPUT PORTS
Texture (Object)
Width (Number)
Height (Number)
Aspect Ratio (Number)
Loaded (
<i>boolean</i>
Number)Loading (
<i>boolean</i>
Number)