TextMeshMSDF_v2 Op
draw text using the FontMSDF operator
draw text using the FontMSDF operator
Summary (oneliner)
Signed distance field based font rendering that must be used with Ops.Gl.FontMSDF_v2
more information about the tech behind MSDF: https://github.com/Chlumsky/msdfgen
Full Name
- Ops.Gl.TextMeshMSDF_v2
- Core Op - visible for everyone
- MIT
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Font MSDF & Text Mesh MSDF Example
INPUT PORTS
Render (Trigger)
Text (String)
Size
Scale (Number)
Letter Spacing (Number)
Line Height (Number)
Alignment
Align index (Number: integer) Left Center Right
Vertical Align index (Number: integer) Zero Top Middle Bottom
Color
r (Number)
g (Number)
b (Number)
a (Number)
SDF (Number: boolean)
Smoothing (Number)
Border
Border (Number: boolean)
Border Width (Number)
Smoothness (Number)
Border r (Number)
Border g (Number)
Border b (Number)
Shadow (Number: boolean)
Texture Color (Object:texture)
Texture Mask (Object:texture)
Character Transformations
Positions (Array)
Scalings (Array)
Rotations (Array)
Colors (Array)
Premultiply (Number: boolean)
OUTPUT PORTS
Next (Trigger)
Positions Original (Array)
Scales (Array)
Num Lines (Number)
Width (Number)
Height (Number)
Start Y (Number)
Num Chars (Number)