SurfaceScatter_v2 Op

SurfaceScatter

Scatter an object on the surface of a mesh with different distribution methods


Use various distribution methods to place many instances of a geometry along the surface of a mesh.
The following distribution modes are available:

  • VERTEX - Will only add an instance to a vertex point
  • TRIANGLE CENTER - Adds an instance to the center of a triangle
  • TRIANGLE SIDE - Adds an instance to the sideof a triangle
  • RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle

Edit Documentation

Full Name
  • Ops.Gl.SurfaceScatter_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

Example Patch surfaceScatter 2 example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
draw (Number:boolean )
Num (Number:integer )
Geom Surface (Object)

Distribution

Distribution index (Number:integer )
Selection index (Number:integer )
Random Seed (Number)

Size

Size min (Number)
Size max (Number)
Limit (Number:boolean )
Limit Num (Number:integer )
Random Rotate (Number:boolean )

OUTPUT PORTS


Next (Trigger)
Positions (Array)
Scale (Array)
Quaternions (Array)

Patches using SurfaceScatter_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2user avatarpandur - 2020-07-24 10:16