RenderToTextures_v3 Op

RenderToTextures

render to multiple textures at the same time



Full Name
  • Ops.Gl.RenderToTextures_v3
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


INPUT PORTS


Render (Trigger)
Size index (Number: integer) Canvas  Manual 
texture width (Number: integer)
texture height (Number: integer)
Auto Aspect (Number: boolean)
Pixel Format index (Number: integer)
Filter index (Number: integer) nearest  linear  mipmap 
Wrap index (Number: integer)
MSAA index (Number: integer) none  2x  4x  8x 
Clear (Number: boolean)
Slots index (Number: integer) 1  2  3  4  5  6  7  8 
Texture 0 index (Number: integer)
Texture 1 index (Number: integer)
Texture 2 index (Number: integer)
Texture 3 index (Number: integer)
Texture 4 index (Number: integer)
Texture 5 index (Number: integer)
Texture 6 index (Number: integer)
Texture 7 index (Number: integer)

OUTPUT PORTS


Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)

Known Issues

requires WebGL2

Changelog

Patches using RenderToTextures_v3

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