RenderToTextures_v3 Op
render to multiple textures at the same time
Summary (oneliner)
Full Name
- Ops.Gl.RenderToTextures_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch RenderToTextures Example
INPUT PORTS
Render (Trigger)
Size index (Number:
<i>integer</i>
) Canvas Manualtexture width (Number:
<i>integer</i>
)texture height (Number:
<i>integer</i>
)Auto Aspect (Number:
<i>boolean</i>
)Pixel Format index (Number:
<i>integer</i>
)Filter index (Number:
<i>integer</i>
) nearest linear mipmapWrap index (Number:
<i>integer</i>
)MSAA index (Number:
<i>integer</i>
) none 2x 4x 8xClear (Number:
<i>boolean</i>
)Slots index (Number:
<i>integer</i>
) 1 2 3 4 5 6 7 8Texture 0 index (Number:
<i>integer</i>
)Texture 1 index (Number:
<i>integer</i>
)Texture 2 index (Number:
<i>integer</i>
)Texture 3 index (Number:
<i>integer</i>
)Texture 4 index (Number:
<i>integer</i>
)Texture 5 index (Number:
<i>integer</i>
)Texture 6 index (Number:
<i>integer</i>
)Texture 7 index (Number:
<i>integer</i>
)OUTPUT PORTS
Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)