PixelProjection_v2 Op
There is a newer version of this op!
This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.PixelProjection_v3
Remaps world co-ordinates to a pixel co-ordinate system
Summary (oneliner)
<p>when enabling using viewport size drawing a rectangle with a width/height of 100, the screen space of that rectangle is exactly 100 pixels</p>
Full Name
- Ops.Gl.PixelProjection_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
render (Trigger)
<p>Trigger the op</p>
Size
Size index (Number:
<i>integer</i>
)Width (Number)
<p>Width if Use Viewport Size is disabled</p>
Height (Number)
<p>Height if Use Viewport Size is disabled</p>
Clipping
frustum near (Number)
frustum far (Number)
Position 0,0 index (Number:
<i>integer</i>
)Flip
Flip X (Number:
<i>boolean</i>
)Flip Y (Number:
<i>boolean</i>
)Zero Y (Number:
<i>boolean</i>
)OUTPUT PORTS
trigger (Trigger)
<p>Trigger out</p>