PixelProjection_v2 Op

PixelProjection

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.PixelProjection_v3

Remaps world co-ordinates to a pixel co-ordinate system


<p>when enabling using viewport size drawing a rectangle with a width/height of 100, the screen space of that rectangle is exactly 100 pixels</p>


Full Name
  • Ops.Gl.PixelProjection_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch pixel projection example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


render (Trigger)

<p>Trigger the op</p>

Size

Size index (Number:

<i>integer</i>

)

Width (Number)

<p>Width if Use Viewport Size is disabled</p>

Height (Number)

<p>Height if Use Viewport Size is disabled</p>

Clipping

frustum near (Number)
frustum far (Number)
Position 0,0 index (Number:

<i>integer</i>

)

Flip

Flip X (Number:

<i>boolean</i>

)

Flip Y (Number:

<i>boolean</i>

)

Zero Y (Number:

<i>boolean</i>

)

OUTPUT PORTS


trigger (Trigger)

<p>Trigger out</p>


Patches using PixelProjection_v2

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2019-10-28 16:45
cloned op from Ops.Gl.PixelProjectionuser avatarpandur - 2023-06-23 13:01
renameOps.Patch.P4SCBDz.PixelProjection_v2 renamed to Ops.Gl.PixelProjection_v2user avatarpandur - 2023-06-23 15:37