beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

PixelProjection_v2 Op



PixelProjection
Namespace: Ops.Gl

Op author: pandur

Test Patches: 1 Test

Remaps world co-ordinates to a pixel co-ordinate system


when enabling using viewport size drawing a rectangle with a width/height of 100, the screen space of that rectangle is exactly 100 pixels



Inputs

render (Trigger)

Trigger the op

Size

Size index (integer /Number)
Width (Number)

Width if Use Viewport Size is disabled

Height (Number)

Height if Use Viewport Size is disabled

Clipping

frustum near (Number)
frustum far (Number)
Position 0,0 index (integer /Number)

Flip

Flip X (boolean /Number)
Flip Y (boolean /Number)
Zero Y (boolean /Number)

Outputs

trigger (Trigger)

Trigger out


Caught a mistake or want to contribute to the documentation?

Edit Documentation 

pixel projection example


Youtube Video Tutorial

Patches using PixelProjection_v2

  • Examples (2)
  • Public
  • My Patches

Changelog


created op
2019-10-28 - pandur
cloned op from Ops.Gl.PixelProjection
2023-06-23 - pandur
renameOps.Patch.P4SCBDz.PixelProjection_v2 renamed to Ops.Gl.PixelProjection_v2
2023-06-23 - pandur