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PixelProjection Op

Ops.Gl.PixelProjection


PixelProjection
Namespace: Ops.Gl

Op author: pandur

Remaps world co-ordinates to a pixel co-ordinate system


when enabling using viewport size drawing a rectangle with a width/height of 100, the screen space of that rectangle is exactly 100 pixels



Inputs

render (Trigger)

Trigger the op

Canvas size

use viewport size (boolean /Number)

set width and height to the viewport size

Width (Number)

Width if Use Viewport Size is disabled

Height (Number)

Height if Use Viewport Size is disabled

Clipping

frustum near (Number)
frustum far (Number)
Axis index (integer /Number)
Position 0,0 index (integer /Number)

Flip

Flip X (boolean /Number)
Flip Y (boolean /Number)
Zero Y (boolean /Number)

Outputs

trigger (Trigger)

Trigger out

Caught a mistake or want to contribute to the documentation?

Edit Documentation 

pixel projection example

Open Example In Editor


Youtube Video Tutorial

Patches using PixelProjection

Changelog


created op
2019-10-28 - pandur