LambertMaterial_v2 Op

LambertMaterial

a simple shaded material


<p>This is a simple material to be used with lights.</p> <p>This material model does not have any specular reflections, it only calculates diffuse lighting.</p>


Full Name
  • Ops.Gl.Phong.LambertMaterial_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Execute (Trigger)

<p>Trigger input</p>

Diffuse Color

Diffuse R (Number)

<p>R component of the diffuse color</p>

Diffuse G (Number)

<p>G component of the diffuse color</p>

Diffuse B (Number)

<p>B component of the diffuse color</p>

Diffuse A (Number)

<p>Alpha channel of the diffuse color</p>

Texture

Diffuse Texture (Object:texture)

<p>Texture input</p>

Colorize Texture (Number:

<i>boolean</i>

)

<p>check to colorize texture with diffuse color</p>

OUTPUT PORTS


next (Trigger)

<p>Trigger output</p>

Shader (Object)

<p>Shader output to be used with i.e. GLTF models</p>


Patches using LambertMaterial_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2user avatarsimod - 2020-03-06 14:57