LambertMaterial_v2 Op
a simple shaded material
Summary (oneliner)
<p>This is a simple material to be used with lights.</p> <p>This material model does not have any specular reflections, it only calculates diffuse lighting.</p>
- Ops.Gl.Phong.LambertMaterial_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch LambertMaterial example
INPUT PORTS
<p>Trigger input</p>
Diffuse Color
<p>R component of the diffuse color</p>
<p>G component of the diffuse color</p>
<p>B component of the diffuse color</p>
<p>Alpha channel of the diffuse color</p>
Texture
<p>Texture input</p>
<i>boolean</i>
)<p>check to colorize texture with diffuse color</p>
OUTPUT PORTS
<p>Trigger output</p>
<p>Shader output to be used with i.e. GLTF models</p>
Patches using LambertMaterial_v2
Changelog
Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2 | simod - 2020-03-06 14:57 |