LambertMaterial_v2 Op

LambertMaterial

a simple shaded material


This is a simple material to be used with lights.

This material model does not have any specular reflections, it only calculates diffuse lighting.


Edit Documentation

Full Name
  • Ops.Gl.Phong.LambertMaterial_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


Execute (Trigger)

Trigger input

Diffuse Color

Diffuse R (Number)

R component of the diffuse color

Diffuse G (Number)

G component of the diffuse color

Diffuse B (Number)

B component of the diffuse color

Diffuse A (Number)

Alpha channel of the diffuse color

Texture

Diffuse Texture (Object:texture)

Texture input

Colorize Texture (Number:boolean )

check to colorize texture with diffuse color

OUTPUT PORTS


next (Trigger)

Trigger output

Shader (Object)

Shader output to be used with i.e. GLTF models


Patches using LambertMaterial_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2user avatarsimod - 2020-03-06 14:57