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Camera Op



Camera
Namespace: Ops.Gl.Matrix

Op author: action

Test Patches: 3 Tests

Transforms and projects the scene from the point of view of the camera.




Inputs

render (Trigger)
projection mode index (integer /Number)
frustum near (Number)
frustum far (Number)
fov (Number)

Field of view of the camera

Auto Aspect Ratio (boolean /Number)

Automatically calculate aspect ratio based on the viewport

Aspect Ratio (Number)

Custom aspect ratio

eye X (Number)

X Position of the camera

eye Y (Number)

Y Position of the camera

eye Z (Number)

Y Position of the camera

center X (Number)

Look at point in X position

center Y (Number)

Look at point in Y position

center Z (Number)

Look at point in Z position

truck (Number)

Move sideways (in local x axis)

boom (Number)

Move up+down (in local y axis).

dolly (Number)

Move forward+backward (in local z axis)

tilt (Number)

Tilt up+down relative to current orientation (around local x axis)

pan (Number)

Rotate left+right relative to current orientation (around local y axis)

roll (Number)

Roll left+right relative to current orientation (around local z axis)

Outputs

trigger (Trigger)
Aspect (Number)
Look At Array (Array)

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Multiple cameras

Op Camera example.
Double camera setup with simple movements.


Youtube Video Tutorial

Patches using Camera

  • Examples (3)
  • Public
  • My Patches