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Namespace: Ops.Gl.Matrix
Transforms and projects the scene from the point of view of the camera.

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

projection mode index (integer /Number)

projection mode (string /Number)

perspective | orthographic


frustum near (Number)

frustum far (Number)

fov (Number)

Field of view of the camera


Auto Aspect Ratio (boolean /Number)

Automatically calculate aspect ratio based on the viewport


Aspect Ratio (Number)

Custom aspect ratio


eye X (Number)

X Position of the camera


eye Y (Number)

Y Position of the camera


eye Z (Number)

Y Position of the camera


center X (Number)

Look at point in X position


center Y (Number)

Look at point in Y position


center Z (Number)

Look at point in Z position


truck (Number)

Move sideways (in local x axis)


boom (Number)

Move up+down (in local y axis).


dolly (Number)

Move forward+backward (in local z axis)


tilt (Number)

Tilt up+down relative to current orientation (around local x axis)


pan (Number)

Rotate left+right relative to current orientation (around local y axis)


roll (Number)

Roll left+right relative to current orientation (around local z axis)


Outputs

trigger (Trigger)

Aspect (Number)

Look At Array (Array)

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Multiple cameras:

Op Camera example.
Double camera setup with simple movements.



video tutorial:

Credits


Examples using Camera

Public Patches using Camera