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Namespace: Ops.Gl.Matrix
Transforms and projects the scene from the point of view of the camera.

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

projection mode (string Number)

perspective | orthographic


frustum near (Number)

frustum far (Number)

fov (Number)

Field of view of the camera


Auto Aspect Ratio (boolean Number)

Automatically calculate aspect ratio based on the viewport


Aspect Ratio (Number)

Custom aspect ratio


eye X (Number)

X Position of the camera


eye Y (Number)

Y Position of the camera


eye Z (Number)

Y Position of the camera


center X (Number)

Look at point in X position


center Y (Number)

Look at point in Y position


center Z (Number)

Look at point in Z position


truck (Number)

Move sideways (in local x axis)


boom (Number)

Move up+down (in local y axis).


dolly (Number)

Move forward+backward (in local z axis)


tilt (Number)

Tilt up+down relative to current orientation (around local x axis)


pan (Number)

Rotate left+right relative to current orientation (around local y axis)


roll (Number)

Roll left+right relative to current orientation (around local z axis)


Outputs

trigger (Trigger)

Aspect (Number)

Look At Array (Array)

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Multiple cameras:

Op Camera example.
Double camera setup with simple movements.



video tutorial:

Credits


Examples using Camera

Public Patches using Camera