Camera_v2 Op

Camera

Transforms and projects the scene from the point of view of the camera.



Edit Documentation

Full Name
  • Ops.Gl.Matrix.Camera_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


render (Trigger)
Identity (Number:boolean )
projection mode index (Number:integer )
frustum near (Number)
frustum far (Number)
fov (Number)

Field of view of the camera

Auto Aspect Ratio (Number:boolean )

Automatically calculate aspect ratio based on the viewport

Aspect Ratio (Number)

Custom aspect ratio

eye X (Number)

X Position of the camera

eye Y (Number)

Y Position of the camera

eye Z (Number)

Y Position of the camera

center X (Number)

Look at point in X position

center Y (Number)

Look at point in Y position

center Z (Number)

Look at point in Z position

truck (Number)

Move sideways (in local x axis)

boom (Number)

Move up+down (in local y axis).

dolly (Number)

Move forward+backward (in local z axis)

tilt (Number)

Tilt up+down relative to current orientation (around local x axis)

pan (Number)

Rotate left+right relative to current orientation (around local y axis)

roll (Number)

Roll left+right relative to current orientation (around local z axis)

OUTPUT PORTS


trigger (Trigger)
Aspect (Number)
Look At Array (Array)

Patches using Camera_v2

  • Examples
  • Public
  • My Patches

Changelog


bugfixadded identity toggle to reset the viewmatrix to 0,0,0 - expected coordinates are used and not influenced by default viewMatrix transformuser avatarpandur - 2024-03-01 09:58