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Camera Op

Ops.Gl.Matrix.Camera


Camera
Namespace: Ops.Gl.Matrix

Op author: action

Test Patches: 3 Tests

Transforms and projects the scene from the point of view of the camera.




Inputs

render (Trigger)
projection mode index (integer /Number)
frustum near (Number)
frustum far (Number)
fov (Number)

Field of view of the camera

Auto Aspect Ratio (boolean /Number)

Automatically calculate aspect ratio based on the viewport

Aspect Ratio (Number)

Custom aspect ratio

eye X (Number)

X Position of the camera

eye Y (Number)

Y Position of the camera

eye Z (Number)

Y Position of the camera

center X (Number)

Look at point in X position

center Y (Number)

Look at point in Y position

center Z (Number)

Look at point in Z position

truck (Number)

Move sideways (in local x axis)

boom (Number)

Move up+down (in local y axis).

dolly (Number)

Move forward+backward (in local z axis)

tilt (Number)

Tilt up+down relative to current orientation (around local x axis)

pan (Number)

Rotate left+right relative to current orientation (around local y axis)

roll (Number)

Roll left+right relative to current orientation (around local z axis)

Outputs

trigger (Trigger)
Aspect (Number)
Look At Array (Array)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

Multiple cameras

Op Camera example.
Double camera setup with simple movements.

Open Example In Editor

Youtube Video Tutorial

Patches using Camera